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Old March 9th, 2005, 12:48 AM
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It's because the games are written on the x86 platform. Aspyr, who ports them, does a phenomenal job, but it's just not going to be able to do the same things that the original code can.

Plus, many games utilise Microsoft DirectX (which is fantastic at what it does). To run on OS X, the video engine has to be ported to OpenGL.
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