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Old March 10th, 2005, 12:53 AM
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sorry.. im not suggesting the porting will necessarily be easier, given the use of DX (most likely).. but i meant that anything CPU specific (there must be some code that makes direct CPU calls) these are more likely to map to G4/G5 CPUs than to X86...

as for audio.. i wouldn't have thought game audio was such a big drain.. but then look at my specs, i can't say i've noticed in CoD or Postal2..
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