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  1. #25
    Oscar Castillo's Avatar
    Oscar Castillo is offline Registered User
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    Looks like it has no shell at all in the pic. I may get one. Would be nice if the SDK is available to anyone, but I hear it's no easy task to get ahold of. Not like picking up Visual Studio at CompUSA, nor is it part of Visual Studio.
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  2. #26
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    Satcomer is offline In Geostationary Orbit
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    Quote Originally Posted by Reality
    A little confusing but I think I understand it. In other news I was watching the video through one more time and noticed something in 360 prototype line.


    It's like a ugly Powermac or something. It's the crone and handles I think that just make it look like one to me.
    What video codec were you using to play the movie in QuickTime? My QuickTime 7 Pro will not play the movie (neither will MPlayer or VLC).
    Last edited by Satcomer; May 15th, 2005 at 09:53 PM.
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  3. #27
    Oscar Castillo's Avatar
    Oscar Castillo is offline Registered User
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    The original is a .WMV format, but as you can see he's playing a .MOV. Probably converted it, or someone else did.
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  4. #28
    Reality is offline Registered User
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    It was converted by a site called Gametrailers.com. If your a gamer, they are the place to check out the latest movie media. But yeah, that's where I got it from.

    http://www.gametrailers.com/player.php?id=5734&type=mov

  5. #29
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    Quicksilver is offline Find a golden apple.
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    It would be really nice if Apple and Microsoft really teamed up for once. And it would be nicer to play those xbox 360 games on your Apple G5.
    The Hesperides kept picking the Golden Apples from the tree, and that is the reason why Hera decided to place a guardian dragon which was never overcome by sleep.

    More found at this persons .mac homepage.

  6. #30
    Oscar Castillo's Avatar
    Oscar Castillo is offline Registered User
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    I suppose what good can come out of this is that the code base for these games opens up opportunities for developers to support the Mac with much less of a financial risk than supporting two completely different platforms x86/PPC.
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  7. #31
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    But won't the XBox use Direct X? I would think they would instead of OpenGL which would make porting games to OS X really hard.
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  8. #32
    Oscar Castillo's Avatar
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    The majority of worthwhile games for the PC will use DirectX instead of OpenGL, but it should cut down on development time than starting from an x86 code base.
    Don't know for sure, I've never tried, but considerig the origins of OpenGL, I have a hard time believing that it can be so inferior that it's rarely considered for game development. I'd have to give both a try. Anyone have Halo for the Mac? Is it any less visually lacking than the PC or XBox?
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