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#25
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Looks like it has no shell at all in the pic. I may get one. Would be nice if the SDK is available to anyone, but I hear it's no easy task to get ahold of. Not like picking up Visual Studio at CompUSA, nor is it part of Visual Studio.
__________________ Mac Pro 2.66GHz-16GB RAM-4x2TB HD-Aluminum Keyboard-Dual 23" ACDs-OS X.6.1 MacBook Pro 2.2GHz-6GB RAM-500GB HD-Aluminum BT Keyboard-OS X.6.1 Amiga, Atari ST, NeXT Cube & SGI Octane Workstations |
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#26
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| Quote:
__________________ Mac Pro Dual 2.8 Quad (1st gen), 14G Ram, Two DVD-RW Drives, OS X 10.6.2 Mac Book Pro Core 2 Duo 2.16Ghz, SuperDrive, ATI X1600, 2GB RAM, OS X 10.6.2 2TB Time Capsule 32G iPhone 3GS Black Last edited by Satcomer; May 15th, 2005 at 09:53 PM. |
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#27
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The original is a .WMV format, but as you can see he's playing a .MOV. Probably converted it, or someone else did.
__________________ Mac Pro 2.66GHz-16GB RAM-4x2TB HD-Aluminum Keyboard-Dual 23" ACDs-OS X.6.1 MacBook Pro 2.2GHz-6GB RAM-500GB HD-Aluminum BT Keyboard-OS X.6.1 Amiga, Atari ST, NeXT Cube & SGI Octane Workstations |
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#28
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It was converted by a site called Gametrailers.com. If your a gamer, they are the place to check out the latest movie media. But yeah, that's where I got it from. http://www.gametrailers.com/player.php?id=5734&type=mov |
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#29
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It would be really nice if Apple and Microsoft really teamed up for once. And it would be nicer to play those xbox 360 games on your Apple G5.
__________________ The Hesperides kept picking the Golden Apples from the tree, and that is the reason why Hera decided to place a guardian dragon which was never overcome by sleep. More found at this persons .mac homepage. |
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#30
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I suppose what good can come out of this is that the code base for these games opens up opportunities for developers to support the Mac with much less of a financial risk than supporting two completely different platforms x86/PPC.
__________________ Mac Pro 2.66GHz-16GB RAM-4x2TB HD-Aluminum Keyboard-Dual 23" ACDs-OS X.6.1 MacBook Pro 2.2GHz-6GB RAM-500GB HD-Aluminum BT Keyboard-OS X.6.1 Amiga, Atari ST, NeXT Cube & SGI Octane Workstations |
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#31
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But won't the XBox use Direct X? I would think they would instead of OpenGL which would make porting games to OS X really hard.
__________________ MacBook Pro 2.16GHz Core2Duo 3GB RAM, G4 1.4GHz OSX Tiger 1.25GB RAM, Dual 2GHz G5 OSX Tiger 2GB RAM (freakin shweet) Athlon 64 Windoze XP for school work (programming) 1GB RAM dferns@macosx.com |
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#32
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The majority of worthwhile games for the PC will use DirectX instead of OpenGL, but it should cut down on development time than starting from an x86 code base. Don't know for sure, I've never tried, but considerig the origins of OpenGL, I have a hard time believing that it can be so inferior that it's rarely considered for game development. I'd have to give both a try. Anyone have Halo for the Mac? Is it any less visually lacking than the PC or XBox?
__________________ Mac Pro 2.66GHz-16GB RAM-4x2TB HD-Aluminum Keyboard-Dual 23" ACDs-OS X.6.1 MacBook Pro 2.2GHz-6GB RAM-500GB HD-Aluminum BT Keyboard-OS X.6.1 Amiga, Atari ST, NeXT Cube & SGI Octane Workstations |
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