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#33
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direct x has only become the full standard since 9.0. it's still on 9.0. open gl for years was the standard, untill about 2 years ago
__________________ Dual 1.8GHz G5 2GB, 1TB, Radeon 9600XT 128MB, 10.5 20" Apple Cinema Display + Dell 2005FPW 20" dual-head iBook G3 700MHz 640MB, 40GB, Rage128 16MB, 10.4, dying battery |
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#34
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But the point is, the Xbox 360 is PPC. Development for the games is being done on G5s. That strongly implies that there's a DirectX for Mac now available from Microsoft. Imagine THAT.
__________________ 15" MacBook Pro Mac OS X v10.5.1 2.33GHz, 2GB RAM, 120GB HDD 5G iPod 60GB |
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#35
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There no doubt is but is MS ever going to release it for OS X? I highly doubt it. Unless someone leaks it
__________________ MacBook Pro 2.16GHz Core2Duo 3GB RAM, G4 1.4GHz OSX Tiger 1.25GB RAM, Dual 2GHz G5 OSX Tiger 2GB RAM (freakin shweet) Athlon 64 Windoze XP for school work (programming) 1GB RAM dferns@macosx.com |
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#36
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OpenGL shouldn't be in such bad shape, I think it's just the it doesn't get any recognition anymore. The opengl.org website always has plenty of activity.
__________________ Mac Pro 2.66GHz-16GB RAM-4x2TB HD-Aluminum Keyboard-Dual 23" ACDs-OS X.6.1 MacBook Pro 2.2GHz-6GB RAM-500GB HD-Aluminum BT Keyboard-OS X.6.1 Amiga, Atari ST, NeXT Cube & SGI Octane Workstations |
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#37
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MS does play nice with Apple to prevent becoming a monopoly. However, they dominate the computer game market and they know it. They'll most likely never release Direct X for OSX.
__________________ The learning curve of changing from PC to Mac isnt steep, but the hill is littered with rocks and poisonous vipers. |
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#38
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plus open gl under macOS is far superior to the support on pc. and direct will never be released on mac, because it has always been a core part of windows. it would be like offering a winders version of Quartz
__________________ Dual 1.8GHz G5 2GB, 1TB, Radeon 9600XT 128MB, 10.5 20" Apple Cinema Display + Dell 2005FPW 20" dual-head iBook G3 700MHz 640MB, 40GB, Rage128 16MB, 10.4, dying battery |
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#39
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OpenGL is great... but it only does graphics. I love OpenGL because I do 3D modeling for fun, and I can't imagine using DirectX in the viewports. But as a programmer, when it comes to something such as a game, DX has a lot of built in functionality specifically for games. So my stance is "pick the right tool for the job." Forget DX on Mac, I'd be much happier if Apple does form that gaming division, and spends time making a toolkit like DX and make it a FREE kit. I know there are SDKs, middleware, game engines etc. for Mac but it'd be great for a "common" toolbox of functionality that we pick and choose from. If anyone has given DX programming an honest chance, ask yourself "wouldn't it be great to have something *like* that for OSX?"
__________________ vacant lot |
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#40
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__________________ Dual 1.8GHz G5 2GB, 1TB, Radeon 9600XT 128MB, 10.5 20" Apple Cinema Display + Dell 2005FPW 20" dual-head iBook G3 700MHz 640MB, 40GB, Rage128 16MB, 10.4, dying battery |
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