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  #33  
Old May 16th, 2005, 03:21 PM
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direct x has only become the full standard since 9.0. it's still on 9.0. open gl for years was the standard, untill about 2 years ago
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  #34  
Old May 16th, 2005, 07:40 PM
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But the point is, the Xbox 360 is PPC. Development for the games is being done on G5s. That strongly implies that there's a DirectX for Mac now available from Microsoft.

Imagine THAT.
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Old May 16th, 2005, 08:18 PM
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There no doubt is but is MS ever going to release it for OS X? I highly doubt it. Unless someone leaks it
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  #36  
Old May 16th, 2005, 08:18 PM
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Quote:
Originally Posted by Lt Major Burns
direct x has only become the full standard since 9.0. it's still on 9.0. open gl for years was the standard, untill about 2 years ago
I'd have to say 8.0 is when DirectX came of age. It's then when I noticed the heavy duty GeForce and Radeon cards appearing with 8.0 support.
OpenGL shouldn't be in such bad shape, I think it's just the it doesn't get any recognition anymore. The opengl.org website always has plenty of activity.
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  #37  
Old May 16th, 2005, 09:16 PM
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MS does play nice with Apple to prevent becoming a monopoly. However, they dominate the computer game market and they know it. They'll most likely never release Direct X for OSX.
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  #38  
Old May 16th, 2005, 10:32 PM
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plus open gl under macOS is far superior to the support on pc. and direct will never be released on mac, because it has always been a core part of windows. it would be like offering a winders version of Quartz
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  #39  
Old May 17th, 2005, 10:33 AM
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Quote:
Originally Posted by Lt Major Burns
plus open gl under macOS is far superior to the support on pc.
Must I pimp that BareFeats article again about Doom3 Mac port? OpenGL is not superior on the Mac, some might go as far as to say it is slightly hindered.

OpenGL is great... but it only does graphics. I love OpenGL because I do 3D modeling for fun, and I can't imagine using DirectX in the viewports. But as a programmer, when it comes to something such as a game, DX has a lot of built in functionality specifically for games. So my stance is "pick the right tool for the job."

Forget DX on Mac, I'd be much happier if Apple does form that gaming division, and spends time making a toolkit like DX and make it a FREE kit. I know there are SDKs, middleware, game engines etc. for Mac but it'd be great for a "common" toolbox of functionality that we pick and choose from.

If anyone has given DX programming an honest chance, ask yourself "wouldn't it be great to have something *like* that for OSX?"
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  #40  
Old May 17th, 2005, 10:44 AM
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Quote:
Originally Posted by Lycander
Must I pimp that BareFeats article again about Doom3 Mac port? OpenGL is not superior on the Mac, some might go as far as to say it is slightly hindered.

OpenGL is great... but it only does graphics. I love OpenGL because I do 3D modeling for fun, and I can't imagine using DirectX in the viewports. But as a programmer, when it comes to something such as a game, DX has a lot of built in functionality specifically for games. So my stance is "pick the right tool for the job."

Forget DX on Mac, I'd be much happier if Apple does form that gaming division, and spends time making a toolkit like DX and make it a FREE kit. I know there are SDKs, middleware, game engines etc. for Mac but it'd be great for a "common" toolbox of functionality that we pick and choose from.

If anyone has given DX programming an honest chance, ask yourself "wouldn't it be great to have something *like* that for OSX?"
respect.
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