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| Rune OpenGL rendering ?'s I installed Rune today- Rune is an OS9 game but it works fine- and it works fine. I then patched it up to 1.07a. It still runs fine ,but i want to use the OpenGL rendering option. How do i enable that? I know in the rune.ini file it says the rendering device, but what do i put in there to make it OpenGL? Any help would be appreciated. EDIT: Well i sorta got it to work. I went into the rune.ini file and changed the render device to the OpenGL one. Now when i load up Rune it gives me an error about not being ble to find some render thingy, but it lets me continue and the game works fine. Also in the "Video" tab, it writes some generic sorting data instead of the OpenGL data under the render device tab. Every thing works fine other then the OpenGL Classic bugs.
__________________ [size="1"]Imac g5 OS X 10.3.9 1.6 ghz proccesor 320 gb HD 200 gb External Last edited by hypertron; July 8th, 2006 at 06:17 PM. |
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