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#1
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| Gamepad Companion I just bought a gamepad for use with COD2 and installed Gamepad Companion to use it. However, the controls I set to the mouse's X and Y axis are almost completely useless. When using a mouse, you can continuously slide it upward and (in a shooter game) the character will continuously look in that direction. With Gampad Companion, when I move the gamepad stick upward it takes it as one press of the button and the character looks in jerks so that I have to keep tapping it, as if I was moving the mouse one small increment at a time. When using a control stick in a first person shooter, it is COMPLETELY UNACCEPTABLE to have to keep tapping in the direction of your x and y axis' while in the heat of battle. Does anyone know a way around this (such as downloading the full version of Gamepad Companion) or am I just going to have to ask for my money back?
__________________ "I should've known it was human error." |
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#2
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| Gamepads are not really suited to First-Person Shooter (FPS) games, except to control movement while using the mouse to control viewing/aiming. Even then, I know nobody who plays FPS games using a gamepad. The key to good FPS gaming is to be able to quickly and accurately look around and aim at a target, which can best be achieved with a mouse. The other hand controls movement (forward, back, jump, switch weapons, devices, etc) and as such either a keyboard or a controller designed for FPS games is used. A gamepad simply can't work for the task of aiming / homing in on a target. It would be like driving a car using a TV remote control. I have a gamepad, but I'd never try to use it in CoD2. I use it only for platformer games and emulators.
__________________ - iMac G5 1.8GHZ 17" | SuperDrive | 160GB | 512MB | Airport Extreme | Bluetooth Keyboard & Mouse | Wacom Intuos II - Pentax *ist DL - JVC MiniDV Camcorder - Airport Express - iPod Nano 1gb white |
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#3
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| I didn't ask the psychology of First Person Shooters. By the way, Halo on Xbox rules with the controllers and I have one that is basically the same design. All I want to know is how to use the X/Y axis on the gamepad stick without it sucking balls. Is there an alternative to Gamepad Companion?
__________________ "I should've known it was human error." |
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