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#9
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| Maybe we'll get forceware and catalysts this year too. @ablack Correction, pc games are generally 30 dollars after they've been out for 2 months. |
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#10
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| That was sort of the point of everything under the first line, which is 90% of the post....
__________________ Powermac G4 dual 500: 2 40gb HD, 384 mb Ram, 19 inch Viewsonic PF790, iPod x2, HP PSC 750. iBook 500mhz: 192mb ram, 10 gb HD, Palm III x2, Cybiko, Handspring Visor. iMac 333mhz: 128mb ram, 10gb HD, Epson Stylus Color 740i. LC 630 16mhz: something like 8 mb ram?, Apple Color Stylwriter 2400. |
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#11
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| Just noting for reference that it isn't even bargain bin. It's EA's new pricing policy. As soon as they aren't hot ticket items anymore, they slash the price and move on. If we manage to get EA interested enough in mac gaming, they'll do the same for us. |
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#12
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| Please can anyone help me? I had MOH:AA for two years and i don't know how to cheat in online multiplayer servers and when i write a cheat in the console while playing in an multiplayer server the console says run the server +set cheats 1 please can anyone tell me what to do? |
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#13
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| You could start by not cheating? |
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#14
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| Mac games will never be cheaper than PC games and they will always be released later. Unless it's a Blizzard game. I <3 <3 <3 Blizzard for simultaneously developing Mac and Windows versions of all their games. The reason for the delay is porting. Game developers generally release the project to porting houses like Aspyr once the game hits gold. By then, it'll usually take a few months for the port to take shape. In the meanwhile, the game in its PC format has already hit the shops. Porting costs money, and that is why the games will cost more. They also do not get discounted as much because the volume isn't there. So if you want this to change, support Mac developers/porters and buy more Mac games! |
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#15
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| I prefer golf "Tiger Wood" ![]() |