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| quake 3/starlogo modelling
Hello all, I am an artist working with a group of young people in Liverpool, uk. I am trying to help them create very simple custom shapes with simple textures on them, to be exported as md3 files to Starlogo TNG which is a piece of educational software from MIT which is piggybacking on the Quake 3 engine. I have been using the python plug in to blender to export the md3's (in fact I have tried several md3 export plugins), but when I bring them into Starlogo it crashes, or it just dosent see them. -Has anyone got any hints re: exporting .md3's from Blender? -Does anyone know of any programs which are simple to create basic low poly, textured models, and export them as .md3's. I am in a bit of a panic as I have a deadline to work to. Any help or signposting will be massively appretiated. Cheers Neil :ghostface: :flip:
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