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  #9  
Old May 3rd, 2004, 03:02 PM
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also try to reduce the sound quality. The less sound-processing, the more air is left for your cpu to handle the scene. Unfortunately sound is processed by the cpu and not the sound card..
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Old May 3rd, 2004, 03:27 PM
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The audio libraries in OSX do support hardware acceleration, it's up to the game developers whether they're used or not. It depends on what audio libs they used. Some cross-platform ones do have it, some don't.
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Old May 3rd, 2004, 03:47 PM
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What if a game doesn't have an option to be run in a window? Is there a way to force it?
Game in question is Dungeon Siege
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Old May 4th, 2004, 04:37 AM
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Quote:
Originally Posted by Lycander
The audio libraries in OSX do support hardware acceleration, it's up to the game developers whether they're used or not. It depends on what audio libs they used. Some cross-platform ones do have it, some don't.

No, that's not correct. There is no audio hardware acceleration in OS X. CoreAudio handles all of the sound processing using software. Hardware is used strictly as a means to output sound, not process it. The recently released OpenAL codebase that Apple released is just a thin layer of code on top of CoreAudio.
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Old May 4th, 2004, 04:52 PM
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Quote:
Originally Posted by a2daj
No, that's not correct. There is no audio hardware acceleration in OS X. CoreAudio handles all of the sound processing using software. Hardware is used strictly as a means to output sound, not process it. The recently released OpenAL codebase that Apple released is just a thin layer of code on top of CoreAudio.
Have a look here for my reply, we seem to get getting into quite a discussion!
http://macosx.com/forums/showthread....296#post305296
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