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#9
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| also try to reduce the sound quality. The less sound-processing, the more air is left for your cpu to handle the scene. Unfortunately sound is processed by the cpu and not the sound card.. ![]()
__________________ iBook 600; 12''; 640mb; 8mb Rage; DVD-CDRW-Combo, 20GB P4 1.6; 2x80GB Raid1 (file-server) tiBook 1Ghz, Superdrive, 768MB, 64mb 9000, 60GB |
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#10
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| The audio libraries in OSX do support hardware acceleration, it's up to the game developers whether they're used or not. It depends on what audio libs they used. Some cross-platform ones do have it, some don't.
__________________ vacant lot |
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#11
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| What if a game doesn't have an option to be run in a window? Is there a way to force it? Game in question is Dungeon Siege
__________________ < Also Known As aeromusek in places > < PowerBook | 1.67GHz | 1024MB RAM | 120GB | 17" High Res > < iPod | 20GB | 3rd gen > "the show must go on" - the artists of the world |
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#12
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| Quote:
No, that's not correct. There is no audio hardware acceleration in OS X. CoreAudio handles all of the sound processing using software. Hardware is used strictly as a means to output sound, not process it. The recently released OpenAL codebase that Apple released is just a thin layer of code on top of CoreAudio. |
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#13
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| Quote:
http://macosx.com/forums/showthread....296#post305296
__________________ vacant lot |