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#1
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| Beta Test Raptor (my OSX game) Hey, I've worked since late september on my game. I started just a few days after diving into TNT basic, my new BASIC compiler. I formed a group with a few friends, and got one to do the music for my game, and one to help with maps. The end result is quickly becoming the best game I've personally ever made. I'm releasing it in a week, on November 2nd. The game is done, except in terms of levels and bugs. There still are 13 levels, however, so you should get a good hour of gameplay out of it. I invite everyone here to beta test. The game is called Raptor, though I may have to change it due to legal issues. It is a top down scrolling arcade style plane game. It runs in hardware mode, and theres lots of sprites so it requires a pretty fast computer to run in OSX (it was designed on a 667mhz powerbook G4). OS9 runs faster though. Features: OpenGL accelerated 2d graphics 13 Levels (final will have a few more) Around 20 types of enemies Bosses Original Soundtrack Raptor is absolutely free, and open source! So dig into the beta! Ask me if you want the source code. Here's the link: http://solidmag.vze.com/raptor/download.html He'res a link to screenshots: http://solidmag.vze.com/raptor/screens.html P.S. if anyone knows anything about copyright issues pertaining to what I can and cannot call my game or game company, as well as protecting my work, please contact me. I've never done anything like this before and anyone's knowledge speaking from experience would be valuable. Thanks!
__________________ Powerbook G4 667mhz, 512MB RAM, 20GB HD, DVD, OSX 10.2.1 (build 6D52). -TDK 24/10/32x Firewire CD Burner -Canon Powershot s30 Last edited by Holmes; October 28th, 2002 at 02:24 AM. |
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#2
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| Downloading now, will try later, then I'll get back to you with a mini-review... Thanx for the beta, I've been waiting for a good time-killer |
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#4
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| Yup, mars rising was great. Deimos rising is great too, only the gameplay is very differen't because the ships stop every few seconds. I guess this is because they made the maps in Bryce instead of putting together tiles like they did in Mars Rising and didn't want hours of work to fly by in seconds. I used tiles in my game. Practically gave myself carpal tunnel putting together those levels. Takes about an hour and 1920 mouse clicks to make one. Anyway...I'm just ranting now. I'm sick with a sore throught today and have nothing better to do. Yay! I just submitted my game to Macgamefiles.com and Macupdate.com. 24 downloads so far in only an hour or two ![]() Update: I submitted Raptor to MacUpdate.com and I've got 168 total downloads now...Be afraid other uDev contestors! Be very afraid! Of course downloads aren't everything...
__________________ Powerbook G4 667mhz, 512MB RAM, 20GB HD, DVD, OSX 10.2.1 (build 6D52). -TDK 24/10/32x Firewire CD Burner -Canon Powershot s30 Last edited by Holmes; October 28th, 2002 at 04:25 PM. |
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#5
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| WTF!?! I can't play at all, the game doesn't respond to my keyboard...it's an Apple Pro keyboard, original and all...should work... And could I ask for a key bringing me straight to the main menu within 2 seconds? I know cmd+R will restart the game, but I want something bringin me straight to the menu... |
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#6
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| Crap. The game worked for you before didn't it? This must be due to the fact it was compiled with the new version of TNT basic. Can you give me your system stats? I'll report it imeadiatly to the boys. Terribly sorry about that. You can press the P key, which will bring up the pause menu (that is, if you're keyboard worked ). From the pause menu you can just click main menu.
__________________ Powerbook G4 667mhz, 512MB RAM, 20GB HD, DVD, OSX 10.2.1 (build 6D52). -TDK 24/10/32x Firewire CD Burner -Canon Powershot s30 |
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#7
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| Same problem here... Dual 533Mhz G4 "Digital Audio" Tower, OS X 10.2.1, 512MBs RAM, 120GB Primary HDD...
__________________ I'm not around here (much) anymore... Look for me in friendlier places. |
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#8
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| I used the top system in my sig... PowerMac G4 Quicksilver 733Mhz, 768Mb, 40Gb, CD-RW, OSX 10.2 Escape worked, and so did the commands like cmd+R, but the in-game keys didn't |
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