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#17
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A good idea would be making mac officially and natively compatible with nintendo game cube (that has a ppc and an ati graphic card...).
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#18
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To put it simply, they pretty much share the same core, but it changes beyond that. The console CPUs are designed simply for the task of gaming, while those in Macs have to be able to do so much more than just that. Plus, most of the system boards on consoles are highly optimized so that the graphics, CPU, and anything else work together to keep the gameplay flowing smoothly. To have that on a PC/Mac would require LOTS of cooling power being that they are more complex beasts. I know I'm putting this very simply, but that's kind of the conclusion I've been getting from reading comparisons between the CPUs. Maybe someone else can dish the geeky details on why this might be difficult...or even why it WOULD'NT be so difficult.
__________________ • Apple iMac G5 17" (2 GHz G5) - Mac OS X 10.4.11/Ubuntu 9.10 • Asus Eee PC 901 (1.6 GHz Atom N270) - Ubuntu Netbook Remix 9.04 • Apple Macintosh Quadra 650 (33 MHz MC68040) - Mac OS 8.1 • "JHVH-1" (2 GHz AMD Athlon XP 2400+) - Slackware 13 • "Kidbuntu" (2.8 GHz Celeron D 335) - Ubuntu 9.04 |
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#19
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__________________ vacant lot |
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#20
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sorry, yes you, as the second party, are perfectly right
__________________ Dual 1.8GHz G5 2GB, 1TB, Radeon 9600XT 128MB, 10.5 20" Apple Cinema Display + Dell 2005FPW 20" dual-head iBook G3 700MHz 640MB, 40GB, Rage128 16MB, 10.4, dying battery |
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#21
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__________________ "Oh, you were expecting prince charming." --Shrek |
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#22
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Don't all console manufacturers sell consoles at a loss in order to recoup the loss via game sales? If this is the case with the Gamecube and the Revolution, I see no reason why it would be detrimental for Nintendo to allow Macs to play. Surely the games will still be sold, and this time you're actually widening the market. Then again, you lose the benefits of a console in the first place, i.e. the standard hardware. |
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#23
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__________________ This is not a signature (but I could be wrong). 15" MacBook Pro C2D@2.4 GHz | 2 GB RAM | Mac OS 10.5.4 | Website | LinkedIn | Publications GP/O d-(+)@ s: a->? C++(+++) U* P+ L+>++ !E---- W+++ N o? K? w--- O? M++ V? PS+++ PE-- Y+ PGP t 5? X- R !tv b++++ DI+(++)@ D+(++) G++(+++) e+++$>++++$$ h--->---- r+++ y++++@ |
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#24
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No, he means that the consoles are sold at a loss to the company that made them, and they recoup their losses through game sales. In short, it costs Microsoft more to make the Xbox than it does to buy one, so they don't make a profit off of the console itself. They then license companies to produce games for the console, and on a $50 game, Microsoft makes about $5. With a game like Halo, that translates into millions of dollars, which can then cover the cost of the console. Quote:
__________________ Mac mini 2.0GHz 10.6.2 • 4GB • 320GB • Superdrive • 4 x 1TB USB 2.0 • LED Cinema Display MacBook 2.0GHz Core 2 Duo - White 10.6.2 • 4GB • 250GB • CD-RW/DVD-ROM iPhone 3G 8GB • iPod Touch 8GB • iPod Photo 60GB • iPod nano 1GB • AT&T U-Verse 18Mb/2Mb http://www.jeffhoppe.com |
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