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  #1  
Old November 13th, 2002, 07:25 PM
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salty is on a distinguished road
libpng on mac os X 10.2.2

Does anybody have experience installing libpng.
Ive installed different versions according to fink the installations is done
when i install in the terminal it chmods all the files and directory but when i try
to install openvrml it gives me always the same warning libpng not found, also an ls request gives me file not found,
what is going wrong?
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  #2  
Old November 14th, 2002, 03:11 PM
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ok ive managed to solve the problem libpng installed and working next problem is installing mesa
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Old December 3rd, 2002, 12:41 PM
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resglowing is on a distinguished road
mesa libs

Did you have any issues installng mesa on 10.2?
Using fink - towards the end of the compile I get:
Making all in math
/bin/sh ../../libtool --mode=compile gcc -DHAVE_CONFIG_H -I. -I. -I../.. -I../../include -I../../src -Dceilf=ceil -Dfloorf=floor -Dsqrtf=sqrt -I/sw/include -I./src/X86 -O2 -fno-common -Wall -fomit-frame-pointer -ffast-math -fexpensive-optimizations -fstrict-aliasing -D_REENTRANT -DPTHREADS -c m_debug_clip.c
gcc -DHAVE_CONFIG_H -I. -I. -I../.. -I../../include -I../../src -Dceilf=ceil -Dfloorf=floor -Dsqrtf=sqrt -I/sw/include -I./src/X86 -O2 -fno-common -Wall -fomit-frame-pointer -ffast-math -fexpensive-optimizations -fstrict-aliasing -D_REENTRANT -DPTHREADS -Wp,-MD,.deps/m_debug_clip.pp -c m_debug_clip.c -o m_debug_clip.o
In file included from /usr/include/math.h:24,
from ../../src/glheader.h:58,
from m_debug_clip.c:30:
/usr/include/architecture/ppc/math.h:257: conflicting types for `ceil'
/usr/include/architecture/ppc/math.h:256: previous declaration of `ceil'
/usr/include/architecture/ppc/math.h:260: conflicting types for `floor'
/usr/include/architecture/ppc/math.h:259: previous declaration of `floor'
make[3]: *** [m_debug_clip.lo] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive-am] Error 2
### execution of failed, exit code 2
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Old December 3rd, 2002, 01:51 PM
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Yes sorry,a lot of issues and I gave up and managed to find a program that uses openGL.
good luck!
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