Recent content by itistoday

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    Photoshop experts: How do I get this effect?

    Well that's better than what I was able to get, but it's still not quite the same effect. The differences are most noticible near the center of the text. Notice, for example, how the zoom is very different on the "OSX" than at the "M" in the beginning. It doesn't seem as if light were shining...
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    Photoshop experts: How do I get this effect?

    Yes, I was recently informed of this, and since it's a video that I got that shot from, I think they might have actually used that plugin. It is an amazing plugin...
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    Photoshop experts: How do I get this effect?

    Yeah that's what I was thinking... maybe they used some 3D app like 3D Studio Max...
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    Photoshop experts: How do I get this effect?

    How do I create this effect in photoshop, it's as if someone cut out the letters "StarCraft" in black paper and shined a light through: I tried creating two layers of identical text and using radial blur on the top one, but I could not get anything near this, expecially since radial blur...
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    How does one deal with firewalled users?

    Have you guys heard of this method: A client that is not firewalled or has its ports forwarded is used as a relay to bounce information to another client, which has a direct connection to the un-firewalled client. However, I don't think this will work because what happens when there are no...
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    How does one deal with firewalled users?

    Some? But not all apparently. What percentage would you figure? Not sure what address issue you refer to? Yes, currently the server does keep track of their external IP addresses and sends them back to the other clients.
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    How does one deal with firewalled users?

    that's odd though, because I had a similar model already setup, and the clients were sending each other a lot of information within very small intervals, and they weren't receving it unless the firewall had the ports forwarded. Do the send and receive ports have to be different, because in my...
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    How does one deal with firewalled users?

    I should have mentioned that this game could potentially have over 100 clients all talking to eachother, and they will talk to a single server as well. However, to minimize load on the server, certain communication will be client to client only.
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    How does one deal with firewalled users?

    I'm making a multiplayer game for OS X. In the game users will all interact with one another. I'm currently using UDP for this interaction. However, firewalled users of course need to forward their ports to receive information. How does one get around this? I know that games like Quake 3...
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