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  1. K

    OpenGL using c/c++ in Mac OS X

    thanks anarchie, it compiled and runs.
  2. K

    OpenGL using c/c++ in Mac OS X

    I added the "-framework OpenGL" option and I got less errors. The remaining errors are GLUT undefined symbols. So I tried "gcc -framework OpenGL -framework GLUT main.c" and got this ld: /usr/lib/crt1.o illegal reference to symbol: __objcInit defined in indirectly referenced dynamic library...
  3. K

    OpenGL using c/c++ in Mac OS X

    hey everyone, I wrote a very simple program using c including the OpenGL libraries(suppose to create an app that has a window with a black backround, with a triangle and a square on it). In project builder, the program complies and runs fine (except for the fact that the backround of the window...
  4. K

    Computer Graphics using c++ on a Mac?

    Hey sup, yea it's a computer science course, but I agree with cfleck. Algorithms is actually a preq. for this course. Seems like the prof. will be working with general programming packages,some of them are (which maybe portable but still platform dependent) for ex. Borland's BGI, Windows GDI...
  5. K

    Computer Graphics using c++ on a Mac?

    thanks, I will look into it, and no, I don't think I am capable of developing an app better than photoshop. I'm taken a computer graphics course next semester and the app(s) they are using is window based. I just wanted to know, so I could also learn on my Mac.
  6. K

    Computer Graphics using c++ on a Mac?

    hey everyone, Does anyone know of any reference websites/tutorials and/or books pertaining to/for computer graphics programming using c++ on a Mac? anyone suggestions would be appreciated. thanks kninja1
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