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    GWorlds or direct bitmap access in Cocoa

    I had a classic program that I wrote in Codewarrior which drew a fractal directly into a GWorld. I was able to obtain a pointer to the actual bitmap data, and just set individual bytes to draw my picture. This direct access method was extremely fast, and it worked great. Except that I can't...
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    Screen Saver in Cocoa

    Has anyone made or run across an example of a screen saver built in Cocoa? I've tried using the Screen Saver template that's built in, but I'm unable to make anything that actually draws. The screen just blacks out and all calls to graphics routines seem to do nothing. Any suggestions would be...
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    Project Builder Debugger

    I've been enjoying programming for OS X for the past few days, but I have noticed one major problem with Project Builder: its debugger. In CodeWarrior, the debugger was excellent. Most data could be viewed as any type, and pointers to memory addresses could be followed up by actually looking at...
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