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    Why is my plugin called "lib[name].a"?

    For posterity's sake: When I reconstructed the project using the Carbon dynamic library template (I think I may have used static before, and then switched some settings around), I got a .dynlib. I had to rename it to .lib to get Maya to load it, but that does seem like it will work. Edit: And...
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    Why is my plugin called "lib[name].a"?

    Well, it's a dynamically linked library -- a .dll, on Windows, although there it's renamed to an .mll. I believe I used the Carbon dynamic library template in XCode. It's for Autodesk (formerly Alias) Maya, and the plugins included with the Mac version of program all appear to be .lib or...
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    Why is my plugin called "lib[name].a"?

    The program the plugin is for expects a .lib. How do I edit my target/preferences/whatever to match this, in XCode 1.5? (I'm not even sure if it's just a naming convention, or if an .a is something different from a .lib. Googling "a" is remarkably unhelpful...) Any help would be appreciated...
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    DLL file name

    I realize this is an old thread, but it's the exact problem I'm currently trying to solve. Does anyone have any advice? Thanks in advance, -Morgan
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