The Sims 2 Crash

farsidecow

Registered
I'm having a problem with The Sims 2 constantly crashing. What bugs me is that sometimes I can play it a long time with no problem, sometimes it will crash within seconds of starting play with a family. This hadn't been a problem in the past because while it would do it (crash), I could usually manage to re-try it a few times, and everything would work splendidly. Recently, it's been doing it and not letting me even try my normal troubleshooting from the recent past--which is what really bothers me. I've done Onyx, uninstall and reinstall the game, basically everything short of an outright uninstall and reinstall of OS X. Here's the crash log. Any further suggestions?

Date/Time: 2006-07-04 08:57:24 -0500
OS Version: 10.3.9 (Build 7W98)
Report Version: 2

Command: The Sims 2
Path: /Applications/The Sims 2.localized/The Sims 2.app/Contents/MacOS/The Sims 2
Version: 1.0 (1.0)
PID: 362
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0 com.aspyr.TheSims2 0x00351df4 RaiseException + 0x324cfc
1 com.aspyr.TheSims2 0x0037f7f8 RaiseException + 0x352700
2 com.aspyr.TheSims2 0x00381068 RaiseException + 0x353f70
3 com.aspyr.TheSims2 0x00388788 RaiseException + 0x35b690
4 com.aspyr.TheSims2 0x004277cc RaiseException + 0x3fa6d4
5 com.aspyr.TheSims2 0x0094f4a0 RaiseException + 0x9223a8
6 com.aspyr.TheSims2 0x00953148 RaiseException + 0x926050
7 com.aspyr.TheSims2 0x0094856c RaiseException + 0x91b474
8 com.aspyr.TheSims2 0x00a12608 RaiseException + 0x9e5510
9 com.aspyr.TheSims2 0x00a5de00 RaiseException + 0xa30d08
10 com.aspyr.TheSims2 0x00b284c0 RaiseException + 0xafb3c8
11 com.aspyr.TheSims2 0x00b2ca4c RaiseException + 0xaff954
12 com.aspyr.TheSims2 0x00bb26e0 RaiseException + 0xb855e8
13 com.aspyr.TheSims2 0x00bb2e88 RaiseException + 0xb85d90
14 com.aspyr.TheSims2 0x00b2bf38 RaiseException + 0xafee40
15 com.aspyr.TheSims2 0x00b78c38 RaiseException + 0xb4bb40
16 com.aspyr.TheSims2 0x00b2bd70 RaiseException + 0xafec78
17 com.aspyr.TheSims2 0x00b20244 RaiseException + 0xaf314c
18 com.aspyr.TheSims2 0x00b1fa94 RaiseException + 0xaf299c
19 com.aspyr.TheSims2 0x00b217cc RaiseException + 0xaf46d4
20 com.aspyr.TheSims2 0x00857148 RaiseException + 0x82a050
21 com.aspyr.TheSims2 0x00853c34 RaiseException + 0x826b3c
22 com.aspyr.TheSims2 0x000519d8 RaiseException + 0x248e0
23 com.aspyr.TheSims2 0x00853b2c RaiseException + 0x826a34
24 com.aspyr.TheSims2 0x00054024 RaiseException + 0x26f2c
25 com.aspyr.TheSims2 0x00853750 RaiseException + 0x826658
26 com.aspyr.TheSims2 0x008539c4 RaiseException + 0x8268cc
27 com.aspyr.TheSims2 0x00855d6c RaiseException + 0x828c74
28 com.aspyr.TheSims2 0x000035b8 0x1000 + 0x25b8
29 com.apple.HIToolbox 0x92882e50 DispatchEventToHandlers + 0x150
30 com.apple.HIToolbox 0x928830c4 SendEventToEventTargetInternal + 0x174
31 com.apple.HIToolbox 0x92887544 SendEventToEventTargetWithOptions + 0x28
32 com.apple.HIToolbox 0x92893ba0 _Z29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 0x2b8
33 com.apple.HIToolbox 0x92882f0c DispatchEventToHandlers + 0x20c
34 com.apple.HIToolbox 0x928830c4 SendEventToEventTargetInternal + 0x174
35 com.apple.HIToolbox 0x92895530 SendEventToEventTarget + 0x28
36 com.apple.HIToolbox 0x9289944c ToolboxEventDispatcher + 0x5c
37 com.apple.HIToolbox 0x928b677c HLTBEventDispatcher + 0x10
38 com.apple.HIToolbox 0x928ac618 RunApplicationEventLoop + 0x98
39 com.aspyr.TheSims2 0x00003664 0x1000 + 0x2664
40 com.aspyr.TheSims2 0x00003920 0x1000 + 0x2920
41 com.aspyr.TheSims2 0x00002b9c 0x1000 + 0x1b9c
42 com.aspyr.TheSims2 0x000029cc 0x1000 + 0x19cc

Thread 1:
0 libSystem.B.dylib 0x900147e8 semaphore_wait_trap + 0x8
1 libSystem.B.dylib 0x9000ea50 _pthread_cond_wait + 0x2a4
2 com.aspyr.TheSims2 0x000c2584 RaiseException + 0x9548c
3 com.aspyr.TheSims2 0x0013a868 RaiseException + 0x10d770
4 com.aspyr.TheSims2 0x0013a710 RaiseException + 0x10d618
5 com.aspyr.TheSims2 0x000c0098 RaiseException + 0x92fa0
6 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 2:
0 libSystem.B.dylib 0x900078b8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007438 mach_msg + 0x38
2 com.apple.CoreFoundation 0x901c2258 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x901c69e4 CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x93f584b8 _ZN10HALRunLoop9OwnThreadEPv + 0x104
5 com.apple.audio.CoreAudio 0x93f582ec _ZN9CAPThread5EntryEPS_ + 0x30
6 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 3:
0 libSystem.B.dylib 0x900147e8 semaphore_wait_trap + 0x8
1 libSystem.B.dylib 0x9000ea50 _pthread_cond_wait + 0x2a4
2 com.aspyr.TheSims2 0x000c2584 RaiseException + 0x9548c
3 com.aspyr.TheSims2 0x004f3a18 RaiseException + 0x4c6920
4 com.aspyr.TheSims2 0x000c0098 RaiseException + 0x92fa0
5 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 4:
0 libSystem.B.dylib 0x90012808 clock_sleep_trap + 0x8
1 libSystem.B.dylib 0x9000d9f8 nanosleep + 0x78
2 com.aspyr.TheSims2 0x000bfaf0 RaiseException + 0x929f8
3 com.aspyr.TheSims2 0x00070e00 RaiseException + 0x43d08
4 com.aspyr.TheSims2 0x000c0108 RaiseException + 0x93010
5 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 5:
0 libSystem.B.dylib 0x90018e78 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000ea14 _pthread_cond_wait + 0x268
2 com.apple.audio.CoreAudio 0x93f5aef8 _ZN7CAGuard7WaitForEy + 0xdc
3 com.apple.audio.CoreAudio 0x93f5adf8 _ZN7CAGuard9WaitUntilEy + 0x130
4 com.apple.audio.CoreAudio 0x93f75cec _ZN10HPIOThread8WorkLoopEv + 0x358
5 com.apple.audio.CoreAudio 0x93f76894 _ZN10HPIOThread11ThreadEntryEPS_ + 0x1c
6 com.apple.audio.CoreAudio 0x93f582ec _ZN9CAPThread5EntryEPS_ + 0x30
7 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 6:
0 libSystem.B.dylib 0x90012808 clock_sleep_trap + 0x8
1 libSystem.B.dylib 0x9000d9f8 nanosleep + 0x78
2 libSystem.B.dylib 0x90012528 usleep + 0x48
3 com.aspyr.TheSims2 0x010ea898 RaiseException + 0x10bd7a0
4 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 7:
0 libSystem.B.dylib 0x90018e78 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000ea14 _pthread_cond_wait + 0x268
2 ...ple.CoreServices.CarbonCore 0x902da570 TSWaitOnSemaphoreCommon + 0xb0
3 ...ickTimeComponents.component 0x7f207b54 ReadSchedulerThreadEntryPoint + 0x1458
4 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

PPC Thread State:
srr0: 0x00351df4 srr1: 0x0000f030 vrsave: 0x00000000
cr: 0x82022242 xer: 0x20000000 lr: 0x00351df4 ctr: 0x00366554
r0: 0x00351dd0 r1: 0xbfffe080 r2: 0x018e3158 r3: 0x00000001
r4: 0x00000031 r5: 0x0a7ec6f1 r6: 0x000000df r7: 0x00000000
r8: 0x0f93f77c r9: 0x0f93f4c0 r10: 0x00000000 r11: 0xfffffecc
r12: 0x00366554 r13: 0x145127a0 r14: 0x12bc0750 r15: 0x12820826
r16: 0x14512248 r17: 0x00000031 r18: 0x00000001 r19: 0x00000000
r20: 0xe9c80000 r21: 0x00000000 r22: 0x00000000 r23: 0x0d9199b0
r24: 0x00000000 r25: 0x00000000 r26: 0x00000033 r27: 0x0dff28f0
r28: 0x12bc0788 r29: 0x11bac3e4 r30: 0x00000004 r31: 0x00000000

Binary Images Description:
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0x93f55000 - 0x93fbcfff com.apple.audio.CoreAudio 2.1.3 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x945b0000 - 0x945b9fff libz.1.dylib /usr/lib/libz.1.dylib
0x94610000 - 0x9462afff libresolv.9.dylib /usr/lib/libresolv.9.dylib
0x94650000 - 0x946affff com.apple.SearchKit 1.0.2 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x946ed000 - 0x94705fff com.apple.WebServices 1.1.1 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x94c57000 - 0x94f2ffff com.apple.CoreGraphics 1.203.30 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x94fae000 - 0x94fcbfff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x954c0000 - 0x95ac6fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x95b20000 - 0x95df0fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x95e0a000 - 0x95e24fff com.apple.openscripting 1.2.1 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x95e40000 - 0x95eadfff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x95f00000 - 0x95f20fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x96195000 - 0x961a1fff com.apple.help 1.0.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x968d0000 - 0x969b2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x96aa0000 - 0x96acefff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib
0x96b50000 - 0x96bdffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x96c00000 - 0x96c8cfff com.apple.ink.framework 101.1.4 (55.12) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x96e12000 - 0x96e25fff com.apple.speech.synthesis.framework 3.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x96e80000 - 0x96e90fff com.apple.vecLib 3.0.3 (vecLib 3.0.3) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
 
Well, I have since switched the game over to my PC (I had a HD crash on the Mac and was able to salvage the game files, but went ahead and switched the game at the same time). The game really was begninning to drag on this PowerBook G4. The Mac is still my main computer, but on the rare occasions when I have time to play games, or get home (after 8+ hours on a computer) and feel like playing a game, that is how I relieve some stress and do something completely mindless.

However, if I recall, correctly, I do believe my problem had to do when the characters went into desperation on the aspiration meter. I figured this out when I moved a family to an empty lot with one character still in desperation and the game kept crashing, while families on other lots while folks were still above desperation worked fine. Perhaps it has/d something to do with the psychiatrist that descends from above?

My suggestions if this appears to be your issue too:

(1). Keep the characters above desperation ;)
(2). Or pause the game once they go into desperation, then use the boolprop cheats to raise their aspiration level above desperation. (If you happen to be unfamilar with this, just Google it and you should see what I am talking about).

Obviously, there may still be other issues, this is just what I narrowed it down to on my PowerBook
 
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