3D modeling & OpenGL

Captain Code

Moderator
Staff member
Mod
Will Maya or a similar program allow you to export a 3D model as a set of points/polygons for use in OpenGL?

If not, does anyone have a good technique for taking a 3D model in a modeling program and rendering it in OpenGL?
 
Save it as a .obj file and use one of the many pieces of free code out there to load the .obj file. This is probably the best way. One free Windows program (3DExplorer?) can also convert from almost any given format directly to OpenGL source code. But it is probably a good idea to keep the model data separate from the source code, especially for very large models.
 
Back
Top