Hello,
I am a new user here and I think this forum is quite up to date regarding Panther builds. Panther build which for sometime now don't fall into my hands, unfortunetally, but that's another story.
I was testing the build that came out on WWDC shortly after it leaked and managed to find a bug that follows OS X since public beta! The bug seems to be related to a documented (a hard to find documentation, really) leak on the OpenGL core of the system or the ATI/nVidia drivers. It occurs not so often, but:
I found a way to reproduce the bug under Panther, thanx to expose. Here's the way, I hope you give it a try...
- Download Celectia, a great 3D space simulator from here
- Install it and test it (it worked on the build I tried it on)
- Make Celestia's window somehow small (like the default)
- Activate expose, open a bunch of windows, play with expose in various ways
- Maximize the Celestia window while fooling around with expose
- Tada (for me)! Watch the KP sceen and start wondering...
I mean, how can an OpenGL bug date THAT back? Now, I don't want to hear voices saying thet maybe there's something wrong with the application's code... Theory is, that Mac OS X cannot be crashed by just a poorly-written application.
I hope you'll have some reports soon...
I am a new user here and I think this forum is quite up to date regarding Panther builds. Panther build which for sometime now don't fall into my hands, unfortunetally, but that's another story.
I was testing the build that came out on WWDC shortly after it leaked and managed to find a bug that follows OS X since public beta! The bug seems to be related to a documented (a hard to find documentation, really) leak on the OpenGL core of the system or the ATI/nVidia drivers. It occurs not so often, but:
I found a way to reproduce the bug under Panther, thanx to expose. Here's the way, I hope you give it a try...
- Download Celectia, a great 3D space simulator from here
- Install it and test it (it worked on the build I tried it on)
- Make Celestia's window somehow small (like the default)
- Activate expose, open a bunch of windows, play with expose in various ways
- Maximize the Celestia window while fooling around with expose
- Tada (for me)! Watch the KP sceen and start wondering...
I mean, how can an OpenGL bug date THAT back? Now, I don't want to hear voices saying thet maybe there's something wrong with the application's code... Theory is, that Mac OS X cannot be crashed by just a poorly-written application.
I hope you'll have some reports soon...