Okay, that isn't a very informative title.
Here are the details:
I'm trying port a plugin which works on Windows (boo) to MacOS in CodeWarrior 9.0. There is a working project file for other similar plugins which I used and setup for this port. But when I try to compile the plugin, CodeWarrior crashes on a particular C++ class file (.cpp) - every time.
Since there is no real crash, just the spin wheel and 'Not Repsonding', I have no clue as to the reason. It is a massive class which has nearly 2400 lines of code (and it will grow as I uncomment sections!!!). Is CodeWarrior so fragile that it can't handle this (unlike VC++)? How do you determine the cause with something meant for industrial strength operation? I can't just disable all of it - it is an integral class to the operation of the plugin - at the basist of base levels!!! Since Metrowerks site is also 'Not Responding', I am left with little alternative but to fish and bait.
In many ways, I am starting to dislike MacOS programming. Unless the code is simplistic and small, easy. When it is complicated and large - instant lack of support.
PROVE ME WRONG!
Thank you very little,
Robert (real developer)
Here are the details:
I'm trying port a plugin which works on Windows (boo) to MacOS in CodeWarrior 9.0. There is a working project file for other similar plugins which I used and setup for this port. But when I try to compile the plugin, CodeWarrior crashes on a particular C++ class file (.cpp) - every time.
Since there is no real crash, just the spin wheel and 'Not Repsonding', I have no clue as to the reason. It is a massive class which has nearly 2400 lines of code (and it will grow as I uncomment sections!!!). Is CodeWarrior so fragile that it can't handle this (unlike VC++)? How do you determine the cause with something meant for industrial strength operation? I can't just disable all of it - it is an integral class to the operation of the plugin - at the basist of base levels!!! Since Metrowerks site is also 'Not Responding', I am left with little alternative but to fish and bait.
In many ways, I am starting to dislike MacOS programming. Unless the code is simplistic and small, easy. When it is complicated and large - instant lack of support.
PROVE ME WRONG!
Thank you very little,
Robert (real developer)