This article disturbs me.
Yes, it's light on details, and so we shouldn't read too much into this.
However, if SGI has sold Microsoft patents related to OpenGL, then Apple is in a potentially very bad situation. Apple has no 3D API, and creating one requires more than just programming; you need to have graphics chip makers on board, and years to bring developers around.
3D is becoming more and more important, in gaming, and in the general application market, and so the fact that Apple might have to pay license fees to Microsoft is...well...scary.
Mostly I just think that because if I were Microsoft...well...I'd try to freeze OpenGL development (and what better way than to own the patents), and then push DirectX as the only 3D API worth a salt, and perpetually keep the Mac one or two generations behind the current product (exactly like they do to us with Internet Exploder, which is a completely useless piece of crap on the Mac, especially when compared to their Windows version).
Anyone think I'm crazy?
Yes, it's light on details, and so we shouldn't read too much into this.
However, if SGI has sold Microsoft patents related to OpenGL, then Apple is in a potentially very bad situation. Apple has no 3D API, and creating one requires more than just programming; you need to have graphics chip makers on board, and years to bring developers around.
3D is becoming more and more important, in gaming, and in the general application market, and so the fact that Apple might have to pay license fees to Microsoft is...well...scary.
Mostly I just think that because if I were Microsoft...well...I'd try to freeze OpenGL development (and what better way than to own the patents), and then push DirectX as the only 3D API worth a salt, and perpetually keep the Mac one or two generations behind the current product (exactly like they do to us with Internet Exploder, which is a completely useless piece of crap on the Mac, especially when compared to their Windows version).
Anyone think I'm crazy?