There is a tremendously useful shader for maya to simulate ambient occlusion which our windows and linux friends are enjoying called "dirtmap" but unfortunately no one has ported it to Mac OS X even though the source code is available here and since I can't code to save my life here I am asking if some knowledged Mac programmer would like to render the Mac community extremely happy and less jealous of our cousins.
As additional info I can add that Maya is a CFM app... here is an excerpt from Maya's docs:
There are two ways of building plug-ins on Mac OS X. You can either use CodeWarrior .mcp files or use the supplied Makefile. Regardless of the method choosen, there are several additional requirements needed. CodeWarrior must be modified and some of its libraries rebuilt to match our build setup of Maya. In addition, the OpenGL SDK for Mac OS X must be downloaded and made available for building plug-ins. We do not ship the OpenGL SDK on our install CDs.
As additional info I can add that Maya is a CFM app... here is an excerpt from Maya's docs:
There are two ways of building plug-ins on Mac OS X. You can either use CodeWarrior .mcp files or use the supplied Makefile. Regardless of the method choosen, there are several additional requirements needed. CodeWarrior must be modified and some of its libraries rebuilt to match our build setup of Maya. In addition, the OpenGL SDK for Mac OS X must be downloaded and made available for building plug-ins. We do not ship the OpenGL SDK on our install CDs.