Hi... It's been a long time since I visited this forum, glad to see it's still active.
I have a problem with 10.1.5 (and all versions since 10.1.2). When I open up quake 3, it has *serious* problems. The menu is all white boxes with black stuff around them and when a map loads there's a sort of bizarre problem where all polygons in the direction I am pointing try to draw on top of each other (perhaps a ZBuffer issue?). I'm running on a dual 800, GF3, 1.2 GB ram. Latest vers of Q3.
If I replace a whole bunch of files with the ones from 10.1.2, Q3 works again. So, despite half a dozen emails to Apple about this issue over 3 versions of OS X, they still can't get OpenGL right. Sheesh.
Does anybody have a clue how to fix this? I was gonna buy AppleCare anyway, maybe I should do that now so that I can get the phone support.
I have a problem with 10.1.5 (and all versions since 10.1.2). When I open up quake 3, it has *serious* problems. The menu is all white boxes with black stuff around them and when a map loads there's a sort of bizarre problem where all polygons in the direction I am pointing try to draw on top of each other (perhaps a ZBuffer issue?). I'm running on a dual 800, GF3, 1.2 GB ram. Latest vers of Q3.
If I replace a whole bunch of files with the ones from 10.1.2, Q3 works again. So, despite half a dozen emails to Apple about this issue over 3 versions of OS X, they still can't get OpenGL right. Sheesh.
Does anybody have a clue how to fix this? I was gonna buy AppleCare anyway, maybe I should do that now so that I can get the phone support.