Hello,
OpenGL on my little iMac is horribly unstable. Every OpenGL-based game (UT Preview, RtCW, 3DOSX, etc.) freezes after a few minutes or maybe even seconds after launch. One time, UT froze during the CityIntro. Another time, it ran perfectly. 3DOSX totally crashes the computer every time I use it. By totally crashing, I mean totally crashing OS X. The interface freezes, the clock stops, and nothing responds to mouse clicks or keystrokes.
RtCW might freeze at the main menu, but if I manage to get past it, it freezes 4/5 through the level loading process. Giants I ran once - the intro/main menu appeared and froze instantly (I don't know what was happening or what it was as it froze so quickly).
I'm running 10.1.4, on my 400 MHz iMac w/ 512 MB RAM. I re-installed OS X a few months ago, and I was having the same problem before the re-install.
How can I make OpenGL stable? It is horrible not being able to play most 3D games in OS X. The lack of games in OS X is bad enough without not being able to use most that we do have.
Chris
OpenGL on my little iMac is horribly unstable. Every OpenGL-based game (UT Preview, RtCW, 3DOSX, etc.) freezes after a few minutes or maybe even seconds after launch. One time, UT froze during the CityIntro. Another time, it ran perfectly. 3DOSX totally crashes the computer every time I use it. By totally crashing, I mean totally crashing OS X. The interface freezes, the clock stops, and nothing responds to mouse clicks or keystrokes.
RtCW might freeze at the main menu, but if I manage to get past it, it freezes 4/5 through the level loading process. Giants I ran once - the intro/main menu appeared and froze instantly (I don't know what was happening or what it was as it froze so quickly).
I'm running 10.1.4, on my 400 MHz iMac w/ 512 MB RAM. I re-installed OS X a few months ago, and I was having the same problem before the re-install.
How can I make OpenGL stable? It is horrible not being able to play most 3D games in OS X. The lack of games in OS X is bad enough without not being able to use most that we do have.
Chris