Parallels Nightmares

shelbydodgeimp

Registered
I have recently gotten and installed Parallels with WindowsXP Pro... both legal copies, the two combined cost me $380 USD plus tax & shipping.

The computer I am using is merely a week old Mac Pro, dual 2.0ghz intel, 2gb ram, two superdrives, two sata 500 hds, etc etc etc.

I got the program, with the intention of using it for occasional gaming, not of new system intensive games (as most of those give me motion sickness, esp 1st person shooters) but rather older titles from the mid 90s that were never ported to mac os (such as Tiberian Sun, the original Red Alert, the original C&C- stuff like that). These old games ran well in windows98 in virtual PC 4.0 on my PowerBook G3 (400mhz "bronze" keyboard) so there was no doubt in my mind that it shouldn't run ok in my vastly superior (system resource wise) Mac Pro using Parallels.

I was hopeful since windows XP installed quickly in Parallels, updated quickly and reliably, and Z Cpu stated the hardware (virtual) was very close to the real Mac Pro hardware (unlike say, VPC which gives you a processor a few generations- as a rule- older than whatever you're using).

So I went and installed Tiberian Sun so I could start playing it online with one of my friends... it installed quickly and without incident (in fact it might have been my fastest Tsun install to date...). I go to play the game, and I get no picture :mad: I get the sound, the game plays- but it won't display no matter the compatibility settings, the monitor settings, etc.

Thinking it might be a fluke due to incompatibilities, I tried updating it to the newest version- to no success. To rule out Parallels as the problem, I dived into my pile of ancient gaming cds.

To my horror, not a *single* one worked in windowsXP in parallels!
-the entire doom series (windows port) were so laggy- in gameplay, sound, picture that it can not be played
-the rest of the C&C series- the old stuff, not the last two titles (I am not trying to play Generals on this VM!) would not work- similar probs as I described for tsun
-the descent series would not play, again lag galore...
-even the old simcity programs were nightmares (simcity2000, simtower, even simant...).

So to me, this begs the question- does Parallels *actually* give you the system resources that are reported by PC utilities running inside your VM?? It boggles the mind that a system that supposedly is so fast, can have such trouble with even the oldest of games. I have a Gateway WindowsXP box next to my computer and I can safely rule widows out as *not* the problem. Just what are we supposed to use parallels for, if it can't actually do anything but the simplist of tasks (i.e. word processing & browsing the net)? Having all the speed in the world for your VM is entirely moot if the program can't actually apply that to something that would require it.

My response was; "ok, this isn't too bad- I can go use bootcamp"- only to find an other unadvertised draw back to parallels- when I go to activate XP in my bootcamp partician, I get MS's anti-piracy technology throwing fits... long story short it won't activate and MS wants me to spend $150 for an other XP Pro license. :mad: Had I known either this or the gaming situation upon purchase, I would NEVER have even remotely considered buying parallels. I can not afford, after that $380 USD, an other Windows license. Why weren't we warned about this from the retailers or on the main page for parallels? Was the company intentionally misleading the consumers?

I sent an email to customer service... did they respond? No, they didn't- not once.

There is a Parallels support forum, however it is not something they advertise or link from their product website... I found it by googling for a work around for all my problems with Parallels. Apparently they tried to "hide" that this board exists because people kept reading its posts, and were coming to the conclusion (gee wiz, I can't help but wonder why!) that the product isn't very good or far along yet development wise.

Even VPC threw connectix had better customer service than this, even up threw the end when they were about to be bought out by M$. There are *countless* threads on their support board due to a lack of customer service, the company will not return phone calls, emails, letters- even if you're using a pay per incident support system threw the company. My box for Parallels says it has a 30 day money back garrentee- but do they honor that?!?!? Nope.

I can't be the only one having these frustrations. In fact their support forum has dozens upon dozens of disgruntled mac users with the same (or similar) issues... and moving to bootcamp and/or away from parallels, is a common overtone in the threads.

Personally, I would like it if Parallels either had a workable crack to get around the XP activation issue, or some short of discount worked out with M$ for getting multiple licenses. What do I think would excuse this kind of intentional misleadings? Refunding my entire $380 USD would be a nice start... but somehow I doubt that will happen if I can't even get customer service to respond to my email.

As to the gaming issue, the company's party line is that they don't support 3d games- this is highly misleading and borderline fraud as the problem applies to ALL gaming, not just stuff that is 3d or system resource extensive... I have several old games going back to the early 90s that I would like to play, but since there is no classic support for intel macs- and the PPC emulators are all either too slow or too reliable (think sheepshaver)- running their PC versions in something like parallels would have been a viable work around.

Before anyone suggests otherwise, the activation issue is one without a legal work around. Cracking windoze in bootcamp to get past activation is violating the M$ EOA (and is not legal). Cloning your VM to the bootcamp partician violates the M$ EOA because per the EOA, the two are separate computers and it would be comparative to running a repair shop and "cloning" a single XP installed on a machine to every other machine you work with...., M$'s EOA allows (go and read it sometime) reusing an existing license in the event of a computer dying, if the new computer is a box that came without windows... however you can not take advantage of this because your VM has no real hardware, let alone hardware failure. If you explain the entire situation to M$, they WILL tell you to buy an other license.

In a nut shell-
1 - no customer service
2 - gaming is totally kaput
3 - you can't activate WinXP in say, bootcamp after activating it in your VM
 
I read somewhere that if you install BootCamp first, then Parallels can run on the same partition, isn't true ?
 
It's true, but doesn't solve the problem. Games quite _simply_ are a no-go currently on Parallels. Maybe Connectix (and later Microsoft) did a better job for graphics emulation on VPC back then. But for games, I'd certainly install Windows XP via BootCamp. Activation, though, is no problem. Install Windows XP via BootCamp and go through the telephone-assisted re-activation. If they ask whether you're installing on a different machine, simply say that you've previously installed as a virtual machine, but now are installing "for real". You never have to mention you're on a Mac (the tech might think you're an idiot if he doesn't know about BootCamp and that Macs can run Windows, so don't unnecessarily confuse him with anything "Mac"). They'll lead you through the process. No problem.

Might want to set up everything from start though. Install Windows XP via BootCamp and then let Parallels use that very same partition (you can erase your previous Parallels virtual machine, so you don't have to use the space twice for Windows).
 
Even though those games are old they still need 3D acceleration which Parallels doesn't currently support. You can try out VMWare Fusion Beta 3 which has support for some DirectX 8.1 games but not all will work. The beta is free, just search google and you should be able to find where to download it.

This means you have to reinstall Windows in VMWare because VMWare can't use Parallel's virtual disk.

All the games you were trying to run would be using software rendering meaning the CPU was rendering all the frames instead of the graphics card. In general this is really slow.

And you can't really blame Parallels for Windows' antipiracy BS, they can't do anything about it. It's built into Windows. Fortunately if you install on a BootCamp partition FIRST you should not have to reactivate Windows if you use this partition within Parallels.


I think Parallels 3D acceleration is coming but it's going to be in the next release version from what I've read. And since it's a new major feature it will probably be a paid upgrade(their words).
 
I think the real problem is Windows XP. XP is very different from Windows 95 or 98. That was mostly a good thing--no more system crashes! But I remember it breaking LOTS of my games. I couldn't get many games to run under Win XP in Virtual PC on my Power Mac G5. So Virtual PC had no magic solution to XPs differences.

Possible solution: If you have a Windows 98 licencse lying around, make a Win 98 virtual machine under Parallels or the VMWare Fusion beta 3. Give it 512 megs at least. If you don't have a full (not upgrade) license of Win 98, check out your local used computer store or the Internet (for example: www.pricewatch.com and search for Windows98 OEM-OEM discs are cheaper).

I don't think the original C&C was a 3d game, so I don't know why it wouldn't work on a compatible Windows. In fact most, if not all, of those games won't require 3d hardware.

t
 
if u call MS when you are installing on boot camp they will unistall the licence on your first (virtual PC) leaving you the ability to register it on your other PC (Bootcamp) failing this if Ihad truly purchased the s.w and had this problem I might be inclined to find another working serial number somewhere....

I agree with parallells being reasonably useless (other than showing off to my friends about my mac downgrade) I have found many ills come from USB conflicts with parallells especially with headsets USB. Try turning those off
 
I find Parallels _highly_ usable. For everything except games and other stuff that'd need a 3D accelerated graphics system.
 
Back
Top