RacerX
Old Rhapsody User
Just finished reading about how Macromedia was incorrectly claiming to have the first vector based application for Mac OS X with Freehand. When confronted with the error (Stone Design has had a version of Create for every release of Mac OS X all the way back to the first Rhapsody release), they changed the wording to include the word "professional". This, of course, should come as GREAT news for Adobe, because they should be able to say that Illustrator is the first "Professional" vector based apps for Mac OS X when they finally release it. What can Macromedia say, from Adobe's perspective Freehand is no more "professional" than Macromedia considers Create to be.
Macromedia should have had to pay for the rights to say they were first by having beta versions with every release of Mac OS X, instead they were one of the firms that said they wouldn't port their apps to Rhapsody (forcing us to wait two years for the final version).
The reason this is an important issue is that Omni, Stone, and Caffeine where constantly working on their apps for an OS that had NO users (and therefore no one to really sell to) only to have Apple push them a side for bigger software firms. A perfect example (if the one above isn't good enough) is how Internet Explorer is now included with Mac OS X and OmniWeb (which was include in the developers and Server releases) was not. Microsoft wouldn't touch OS X until it already had a user base. And then they would not REALLY invest any major apps until long after the final release. Yet Microsoft is treated like a first class OS X developer by Apple and Omni is pushed out of the limelight.
We shouldn't forget Id either. Omni had ported Quake III to DP4 and PB, and was about to upgrade the port to 10.0... but wait, 10.0 actually has customers! Id rushes in to do the "final" port (which is still very low on their priority list) so they can charge us (someday, in the future, long after when Omni would have finished their port).
Lets look at this from Omni's point of view... they had the ONLY web browser for the platform for the last four years, they had the ONLY good game(S) for the the platform (both Quake II and III), and soon this platform is going to be on a large number of Mac users computer. that would more than make up for the complete lack of customer base for the last four years. Then the big players who wouldn't work with the platform during it's development all of a sudden want center stage for their "better-late-than-never" software!
On a happy note, Macromedia just layed of a large number of workers and had a large drop in their stock value. What comes around goes around.
There... I feel much better now that I've gotten that off my chest. Thanks.
Macromedia should have had to pay for the rights to say they were first by having beta versions with every release of Mac OS X, instead they were one of the firms that said they wouldn't port their apps to Rhapsody (forcing us to wait two years for the final version).
The reason this is an important issue is that Omni, Stone, and Caffeine where constantly working on their apps for an OS that had NO users (and therefore no one to really sell to) only to have Apple push them a side for bigger software firms. A perfect example (if the one above isn't good enough) is how Internet Explorer is now included with Mac OS X and OmniWeb (which was include in the developers and Server releases) was not. Microsoft wouldn't touch OS X until it already had a user base. And then they would not REALLY invest any major apps until long after the final release. Yet Microsoft is treated like a first class OS X developer by Apple and Omni is pushed out of the limelight.
We shouldn't forget Id either. Omni had ported Quake III to DP4 and PB, and was about to upgrade the port to 10.0... but wait, 10.0 actually has customers! Id rushes in to do the "final" port (which is still very low on their priority list) so they can charge us (someday, in the future, long after when Omni would have finished their port).
Lets look at this from Omni's point of view... they had the ONLY web browser for the platform for the last four years, they had the ONLY good game(S) for the the platform (both Quake II and III), and soon this platform is going to be on a large number of Mac users computer. that would more than make up for the complete lack of customer base for the last four years. Then the big players who wouldn't work with the platform during it's development all of a sudden want center stage for their "better-late-than-never" software!
On a happy note, Macromedia just layed of a large number of workers and had a large drop in their stock value. What comes around goes around.
There... I feel much better now that I've gotten that off my chest. Thanks.