quartz 2d, carbon, and c++

munificent

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is it possible to write a c++ carbon app that uses quartz for drawing in os x?
i can get c++ to work fine, but i can't seem to find a non-cocoa way of getting a context for a window.

anyone have any ideas here?

- bob.
 
Use QuickDraw to get the window context and convert it to a Quartz context as per the example in the Quartz manual.
 
i'll have to check that out. for my project, i decided to go with gl on os 9 for now, but in the future, i'd like to play with quartz.
 
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