Quicktime API with Cocoa?

joecrow

Registered
The past 6 weeks or so, I've been working on accessing hardware via the Quicktime API from C code in classic. Now that Mac OS X came out, I'm thinking about seriously developing an application. In my learning Cocoa, I've noticed hardly any mention of Quicktime anywhere. The most advanced processes that I've found are comparable to those of the Quicktime browser plugin (VERY basic). Can I just write some C code and wrap it inside my cocoa application to do all of the hardware accessing in project builder? -OR- Do I have to spend much more time writing a Carbon app?

Thanks.

-joe
 
You can link to whatever library you want. Check out Quicktime.framework and the headers within
 
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