This is kind of the case for all online rpgs. They start big, and slowly dwindle down to nothing. Not just mac online rpgs, it happen with pc counter parts. I seriously think online rpgs should come with a warning. Beware this program will never operate property, warning my cause nausea, headaches, and drain 500 dollars from your income.
I had a mystic in clan lords, 3 years of playing, still getting killed by mice, had no useful anblities. I think my job there was to leach xp off other people. In Shadow bane I have saved up an insane amount. It was anuff to build a hole town in an instant. A very large town, I wanted to go out with a bang. Two months before my account was up for a renewal, I'm with out a computer for two weeks, in those two weeks they closed down the server. Tossed my player over to a new server, with out my gold in my bank box. It was only 5 months of killing mindlessly for hours, and saving all the gold, and some of my friends gold gone in an instant. Thanks wolf pack! I think that was the day I deleted shadow bane off my computer.
but that said I'm now playing secondlife, it's online, server based like shadow bane. But SL is not an rpg. It's just socializing, programing, texture, modeling, building. Get to look , and wear what ever I want to. It's pretty fun, and much more rewarding, even if the clients needs allot of work. Un forchently player have to buy virtual land, witch cost allot of money, and then their is a monthly fee on purchased land. and it can easily end up being more expensive then any online rpg.
game on wane, game on garth ^.^