running games on my iBook?

I have an iBook G4 800MHz and games run like crap on it is it because I only have 128MB of RAM ( I plan on buying more ) or is it because the hard drive is slow?
 
Adding more RAM will make miracle. In iBooks there is an incerdibly huge difference on running anything with 128 or 640 MB. Get a 512 MB piece of RAM and you'll see.
 
Add memory. 128 MB is the minimum just for the system to run, games will pull a heavy load, and require a lot of swapfiles (means-your system slows down) Anything you add will help, but most here would recommend adding 512 MB. Your iBook G4 will also support a 1 GB chip, something the consider.
 
what games were you trying to play on your ibook. Certain games will still not run smooth, even if you add 512mb or even 1GB of ram..
 
don't know about Wolfenstein, but Unreal Tournament (the first version) runs fine here on my tiBook. So, I guess it's really a ram thing
 
It's a RAM issue, Wolfenstein ran fine on my 800 MHz G3 iBook. I though Unreal Tournament needed a 1 GHz G4...
 
if they are still slow you can try running the game in a window instead, i have to do that with Jedi Academy on my 12inch PB, and it runs fine, as long as your ok giving up the screen space.
 
also try to reduce the sound quality. The less sound-processing, the more air is left for your cpu to handle the scene. Unfortunately sound is processed by the cpu and not the sound card.. :(
 
The audio libraries in OSX do support hardware acceleration, it's up to the game developers whether they're used or not. It depends on what audio libs they used. Some cross-platform ones do have it, some don't.
 
What if a game doesn't have an option to be run in a window? Is there a way to force it?
Game in question is Dungeon Siege
 
Lycander said:
The audio libraries in OSX do support hardware acceleration, it's up to the game developers whether they're used or not. It depends on what audio libs they used. Some cross-platform ones do have it, some don't.


No, that's not correct. There is no audio hardware acceleration in OS X. CoreAudio handles all of the sound processing using software. Hardware is used strictly as a means to output sound, not process it. The recently released OpenAL codebase that Apple released is just a thin layer of code on top of CoreAudio.
 
a2daj said:
No, that's not correct. There is no audio hardware acceleration in OS X. CoreAudio handles all of the sound processing using software. Hardware is used strictly as a means to output sound, not process it. The recently released OpenAL codebase that Apple released is just a thin layer of code on top of CoreAudio.

Have a look here for my reply, we seem to get getting into quite a discussion!
http://macosx.com/forums/showthread.php?p=305296#post305296
 
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