Lycander said:The audio libraries in OSX do support hardware acceleration, it's up to the game developers whether they're used or not. It depends on what audio libs they used. Some cross-platform ones do have it, some don't.
a2daj said:No, that's not correct. There is no audio hardware acceleration in OS X. CoreAudio handles all of the sound processing using software. Hardware is used strictly as a means to output sound, not process it. The recently released OpenAL codebase that Apple released is just a thin layer of code on top of CoreAudio.