This is a reply to a couple of my responses. Which have been productive so far so thank you for that. I warn you that this is a rather long post of error messages.
Here is the console output from the dubugger:
GNU gdb 5.3-20021014 (Apple version gdb-250) (Sat Dec 7 02:14:27 GMT 2002)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "powerpc-apple-macos10".
run
tty /dev/ttyp1
warning: Unable to read symbols from "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL"; reading from memory.
/SourceCache/gdb/gdb-250/src/gdb/macosx/macosx-nat-dyld-process.c:505: internal-error: assertion failure in function "dyld_load_library": e->dyld_valid
A problem internal to GDB has been detected. Further
debugging may prove unreliable.
The Debugger has exited due to signal 6 (SIGABRT).
And here is the output to the MacOS X console after turning on crash reports:
**********
Date/Time: 2003-12-01 22:53:22 -0800
OS Version: 10.2.8 (Build 6R73)
Command: Engine
PID: 3108
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000020
Thread 0 Crashed:
#0 0x00005404 in Exception::Exception[unified](char*, char*) (Main.cpp:38)
#1 0x0000537c in Exception::Exception[in-charge](char*, char*) (Main.cpp:45)
#2 0x0000ca88 in ENE::ImportENE(char*, Object&) (Main.cpp:23)
#3 0x0000f184 in Object::Object[unified](char*) (Main.cpp:50)
#4 0x0000f0e8 in Object::Object[in-charge](char*) (Main.cpp:51)
#5 0x0001db48 in GameINIT(Screen*, int, char**) (Main.cpp:49)
#6 0x0001e1ec in SDL_main (Main.cpp:31)
#7 0x00004dd8 in -[SDLMain applicationDidFinishLaunching:] (SDLMain.m:196)
#8 0x97dfab58 in _nsNotificationCenterCallBack
#9 0x901684d0 in _postNotification
#10 0x90165be4 in _CFNotificationCenterPostLocalNotification
#11 0x9318a720 in -[NSApplication _sendFinishLaunchingNotification]
#12 0x93161624 in _requiredAEEventHandler
#13 0x91b56570 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*)
#14 0x91b590cc in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
#15 0x91b56478 in aeProcessAppleEvent
#16 0x96a83778 in AEProcessAppleEvent
#17 0x9308e0a8 in _DPSNextEvent
#18 0x930a0158 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#19 0x930b1d88 in -[NSApplication run]
#20 0x00004d2c in CustomApplicationMain (SDLMain.m:176)
#21 0x00005124 in main (SDLMain.m:277)
#22 0x00004444 in _start (crt.c:267)
#23 0x000042c4 in start
Thread 1:
#0 0x90073ba8 in mach_msg_trap
#1 0x90005ed0 in mach_msg
#2 0xc0009528 in __ape_internal
#3 0xc0001368 in __ape_agent
#4 0x90020c28 in _pthread_body
PPC Thread State:
srr0: 0x00005404 srr1: 0x0000f930 vrsave: 0x00000000
xer: 0x00000000 lr: 0x000053c8 ctr: 0x90000e40 mq: 0x00000000
r0: 0x00000045 r1: 0xbfffe230 r2: 0x24004280 r3: 0x00000018
r4: 0x80808080 r5: 0x00000000 r6: 0x80808080 r7: 0x00000000
r8: 0x00000000 r9: 0x000463d8 r10: 0x00000020 r11: 0x00000000
r12: 0x90000e40 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000002 r19: 0x00000000
r20: 0x00148e10 r21: 0x0d9a1072 r22: 0xa3075950 r23: 0xbffff090
r24: 0xa3075950 r25: 0x00148e10 r26: 0x00000000 r27: 0xbffff0ac
r28: 0x00148e10 r29: 0xa3075950 r30: 0xbfffe230 r31: 0x97dfaad4
I have tried a few things to get the debugger to work none have been affective so far, I have a few other things to try before I am out of ideas though. As far as the MacOS X console error goes it seems that the program is trying to access things it should not be. Well I'm off to try to fix it again, thank you in advance for any help you guys can give me.