This is what I've been waiting for since March 24th. Nice to finally see something come outta Westlake Interactive. You can get it here:
http://www.macgamefiles.com/detail.taf?item=16914
I've already been having problems with it though. First I copied the Unreal Tournament OS X application file to the Unreal Tournament folder. Then, I tried running UT-X and it gave an "assertion failed" error when it tried to enter game mode (SoftwareRenderDevice.SoftDrv). Oh well, software rendering doesn't work. So then I deleted UnrealTournament.ini and relaunched UT-X so it would ask me what rendering device to use. Well, doesn't look like the mouse likes that dialogue. I wasn't able to click ANYTHING in the window (I WANT to click OpenGL), so I just hit enter and it loaded using software rendering again and quit with the same error. Then I tried manually telling it to use OpenGL by adding "OpenGLDrv.OpenGLRenderDevice" in all the appropriate fields under "Engine.Engine" in the .ini, and it got almost into the game, but quit with an error in Mac.OpenGL . I'm gonna try rebooting with only one monitor plugged in; who knows... it may solve my problem. If anyone's got any ideas though let me know. I can't wait to get this thing running.
http://www.macgamefiles.com/detail.taf?item=16914
I've already been having problems with it though. First I copied the Unreal Tournament OS X application file to the Unreal Tournament folder. Then, I tried running UT-X and it gave an "assertion failed" error when it tried to enter game mode (SoftwareRenderDevice.SoftDrv). Oh well, software rendering doesn't work. So then I deleted UnrealTournament.ini and relaunched UT-X so it would ask me what rendering device to use. Well, doesn't look like the mouse likes that dialogue. I wasn't able to click ANYTHING in the window (I WANT to click OpenGL), so I just hit enter and it loaded using software rendering again and quit with the same error. Then I tried manually telling it to use OpenGL by adding "OpenGLDrv.OpenGLRenderDevice" in all the appropriate fields under "Engine.Engine" in the .ini, and it got almost into the game, but quit with an error in Mac.OpenGL . I'm gonna try rebooting with only one monitor plugged in; who knows... it may solve my problem. If anyone's got any ideas though let me know. I can't wait to get this thing running.