Azzgunther
Knower of Stuff
Somehow I have the feeling the name "arden" will be in a rocketlauncher's crosshairs very soon.
Anyway, the thing about violence in games is this: the more there is, the more you're immersed in the game. I, for one, have noticed my natural tendancy to unconciously gauge a game's fun-factor based on how realistic it is. Therefore, I'm usually not a huge fan of games where your enemy takes a grenade from 2 feet away and falls down. They'd better fly...or I should say parts of them better fly in different directions.
It's sick, I know, but I think natural to compare the depth of the experience with how violent it is because violence=realism.
Once I got the force power in JKII to pick a guy up into the air while choking him and then slam him into a wall to break his neck....I started to enjoy the game much more

Anyway, the thing about violence in games is this: the more there is, the more you're immersed in the game. I, for one, have noticed my natural tendancy to unconciously gauge a game's fun-factor based on how realistic it is. Therefore, I'm usually not a huge fan of games where your enemy takes a grenade from 2 feet away and falls down. They'd better fly...or I should say parts of them better fly in different directions.
It's sick, I know, but I think natural to compare the depth of the experience with how violent it is because violence=realism.
Once I got the force power in JKII to pick a guy up into the air while choking him and then slam him into a wall to break his neck....I started to enjoy the game much more
