*smiles* Don't we all? Should have seen me struggling with a compile error on Friday. Turns out I was completely ignoring the compiler errors right there on screen thanks to a healthy dose of "Friday Disease". I'll finish the work on Monday that I could have fixed Friday. It's all good :)
Whew!! I don't feel so bad about licking the light-up apple on my iBook, now. Thank you, kindred souls, for allowing such behavior without judgement.
Sick bastards!! :p
PS... I concur on the Mini. I'll be replacing my Dell with one, soon.
You're trying to create a new Person class, yet there is no Person object declared anywhere. Change
Person person = new Person();
to
PersonWithAddress person = new PersonWithAddress();
That *should* resolve your initial issues.
Gosh, how I love living outside the mold. I have several computers in my house:
iBook g4 1.33
eMachines 500mhz pIII running Linux
no-name clone with PIII 866 running Win2k
Dell p4 1.8ghz (3 yrs old) running Linux (removed the Win2k partition)
I don't have anything because it's the...
Thank goodness. Some people are getting paranoid about this. It's just a natural, evolutionary paradigm shift. It happens. Move along... nothing to see here.
Any computer/software company would be nailing shut their own coffin by delivering a product that is slower than its predecessors. It's simple ecomonics.
They'll perform better than what's currently out when you factor in like-configged machines.
Too many people are panicking. This does not mark a convergence of Mac and Windows. Only people who need to learn a lot more about computers really think that's the case.
Also on #5 - Direct X is heavily used, but OpenGL is just as heavily used. I think it's more about system hooks and platform-specific API calls than the video IO.