I have encountered several methods of creating 3D displays over the past ten years or so. One of the more interesting was made up of twenty or so LCDs layered about a centimetre apart ... if it were ever manufactured it would cost a small fortune!
A popular method at the moment is to use shutter-glasses. Basically, they're glasses with a single liquid-crystal element across the surface of each lens. When a current is applied to this, the glass goes completely black in a few milliseconds.
The idea is, the 3D image on the screen will alternate at least fifty times a second between what the left eye should see and what the right eye should see, and the glasses would in some way be synchronised with this so that your left eye only gets to see one image and your right eye the other. I have a pair of these glasses at home, and they are very impressive, but they have drawbacks.
Firstly, they require very fast refresh rates, which means they'll only run on high-end CRT monitors ... not on flat panels. The quality of the image is great, but the setup and adjustment is still too technical for the consumer.
Another good system involving glasses used polarised lenses. The left lens was polarised vertically and the right lens horizontally. The image is then projected onto a screen by two separate projectors: the left projector has a vertically polarised lens, the right projector horizontal.
To be honest, I think it unlikely that Apple would NOT be spending some time and effort experimenting with 3D imaging and virtual reality technologies. They already have enough of the groundwork laid with QTVR to be able, sometime in the future, to release some sort of VR device: the technology exists, but is very expensive, and Apple has enough of the software to be considered a player.
However, I seriously doubt we'll be seeing any such device in the next few years. The cost of producing any of these devices for the market, and of supporting these products, is still a little beyond reasonable limits.