Originally posted by asterizk
Anyone gotten the demo of Oni to work under Mac OS X yet? My bombs out on startup.
MacOS 10.0.0 detected
begin initializing oni
looking for the game data folder
initializing the template manager
DataFolder = GameDataFolder
Created a file iterator for the data folder.
Got Level Info for level0_Final.dat.
Valid Level level0_Final.dat
Got Level Info for level1_Final.dat.
Valid Level level1_Final.dat
Got Level Info for level4_Final.dat.
Valid Level level4_Final.dat
calling TMrRegisterTemplates
calling ONrRegisterTemplates
initializing oni platform specific code
initializing sound system 2, basic level
initializing basic sound system 2 layer...
initializing oni persistance
initializing scripting
initializing binary data system
initializing imaging
initializing image system...
initializing motoko
initializing 3D display system..
initializing geometry engines...
initializing draw engines...
initializing physics
initializing oni motoko
initializing local input
initializing input system...
InputSprocket is not being used
initializing animation system
initializing animation system...
initializing environment
initializing text system
initializing the console
initializing the materials
initializing the full sound system 2
initializing full sound system 2...
initializing particle 3
initializing oni particle 3
initializing env particle system
initializing physics
initializing game stat
initializing AI 2
initializing window manager
initializing film system
initializing level
initializing oni scripting
initializing OBDr
initializing OBJr
initializing oni cinematics
initializing oni sound
initializing oni movie
initializing the pause screen
finished oni initializing
loading level 0...
setting up 3d engine...
creating new OpenGL context
OpenGL platform initialization
original display settings= 640x480x32 : SUCCESS
DMGetDisplayMode() returned err= 41
changed display settings to: 640x480x32 : SUCCESS
OpenGL vendor =
OpenGL renderer =
OpenGL version =
OpenGL extensions =
Error 301 reported from File: BFW_DebuggerSymbols_MacOS.c, Line: 58 (message follows)
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
DMGetDisplayIDByGDevice() returned err= 48
### warning: particle class \'pstream_shooter\' emitter 2 can\'t find emitted particle \'w_pstream_shot2\'
### warning: particle class \'flame2_e\' emitter 2 can\'t find emitted particle \'test_smoke\'
### warning: particle class \'w3_phr_e01\' emitter 5 can\'t find emitted particle \'w3_phr_p08\'
### warning: particle class \'env_cloud02_p02\' emitter 1 can\'t find emitted particle \'\'
### warning: particle class \'env_cloud02_p01\' emitter 1 can\'t find emitted particle \'\'
### warning: particle class \'env_cloud01_p01b\' emitter 1 can\'t find emitted particle \'\'
### warning: particle class \'env_cloud01_p01a\' emitter 1 can\'t find emitted particle \'\'
### warning: particle class \'env_cloud01_p01\' emitter 1 can\'t find emitted particle \'\'
### warning: particle class \'m_block\' emitter 1 can\'t find emitted particle \'m_p01\'
### warning: particle class \'muroglow_e01\' emitter 2 can\'t find emitted particle \'muroglow_p02\'
### warning: particle class \'phase_shot\' emitter 1 can\'t find emitted particle \'\'
Originally posted by ITz The MaN
Oni works fine on my computer.... I never had a problem with it. It is a realy good game, just a bit slow....
Originally posted by VGZ
The version of Stuffit that is included with OS X screws up compressed files. You might want to get the latest version which seems to correct this problem.