osx unexpected errors.. help

jasonvs2

Registered
when i play a few choice games, i always get unexpected errors in the middle of the game. it loads and plays perfectly fine, but then just crashed. games are comand and conquer generals and roller coaster tycoon 3 and they are legit store bought copies. i have a imac g5 1.8 ghz with 768mb of ram, so i doubt the machine cant handle it. i dunno what to do , but its really pissing me off. i have no clue whats going on here

solutions i have tried include
--closing all other programs and then running game (i thought it might have been a software conflict)
--re-install
-re-start a bunch of times

this is part of the error that comes up in the dialog box
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0 com.aspyr.RollerCoasterTycoon3 0x00403e88 RaiseException + 4000172
1 com.aspyr.RollerCoasterTycoon3 0x003d710c RaiseException + 3816496
2 com.aspyr.RollerCoasterTycoon3 0x003eb568 RaiseException + 3899532
3 com.aspyr.RollerCoasterTycoon3 0x0007bf64 RaiseException + 297608
4 com.aspyr.RollerCoasterTycoon3 0x005ed994 RaiseException + 6005944
5 com.aspyr.RollerCoasterTycoon3 0x00653304 RaiseException + 6422056
6 com.aspyr.RollerCoasterTycoon3 0x006a0f5c RaiseException + 6740608
7 com.aspyr.RollerCoasterTycoon3 0x006032c0 RaiseException + 6094308
8 com.aspyr.RollerCoasterTycoon3 0x000026f0 0x1000 + 5872
9 com.apple.HIToolbox 0x93181ff4 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 692
10 com.apple.HIToolbox 0x9318174c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 372
11 com.apple.HIToolbox 0x931815c8 SendEventToEventTargetWithOptions + 40
12 com.apple.HIToolbox 0x93188928 ToolboxEventDispatcherHandler(OpaqueEventHandlerCa llRef*, OpaqueEventRef*, void*) + 704
13 com.apple.HIToolbox 0x93182244 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1284
14 com.apple.HIToolbox 0x9318174c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 372
15 com.apple.HIToolbox 0x931884ec SendEventToEventTarget + 40
16 com.apple.HIToolbox 0x931c9564 ToolboxEventDispatcher + 92
17 com.apple.HIToolbox 0x931c94f0 HLTBEventDispatcher + 16
18 com.apple.HIToolbox 0x931c7aa4 RunApplicationEventLoop + 148
19 com.aspyr.RollerCoasterTycoon3 0x000027ac 0x1000 + 6060
20 com.aspyr.RollerCoasterTycoon3 0x00002a64 0x1000 + 6756
21 com.aspyr.RollerCoasterTycoon3 0x00002384 0x1000 + 4996
22 com.aspyr.RollerCoasterTycoon3 0x000021b4 0x1000 + 4532

Thread 1:
0 libSystem.B.dylib 0x90053f68 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900702c8 pthread_cond_timedwait_relative_np + 556
2 ...ple.CoreServices.CarbonCore 0x90b745e4 TSWaitOnSemaphoreCommon + 176
3 ...ickTimeComponents.component 0x98924460 ReadSchedulerThreadEntryPoint + 436
4 libSystem.B.dylib 0x9002b200 _pthread_body + 96

Thread 2:
0 libSystem.B.dylib 0x90053f68 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900702c8 pthread_cond_timedwait_relative_np + 556
2 ...ple.CoreServices.CarbonCore 0x90b745e4 TSWaitOnSemaphoreCommon + 176
3 ...ple.CoreServices.CarbonCore 0x90b7f08c AIOFileThread(void*) + 520
4 libSystem.B.dylib 0x9002b200 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9000b208 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000b15c mach_msg + 60
2 com.apple.CoreFoundation 0x9075d108 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x9075ca0c CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x914001dc HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x913fff7c CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002b200 _pthread_body + 96

Thread 4:
0 libSystem.B.dylib 0x9002b998 semaphore_wait_trap + 8
1 ...ickTimeComponents.component 0x98d8d0c0 QTThreadWaitSignal + 108
2 ...ickTimeComponents.component 0x989910ac audioprepThreadEntry + 88
3 ...ickTimeComponents.component 0x98d8d5a8 start_thread + 84
4 libSystem.B.dylib 0x9002b200 _pthread_body + 96

Thread 5:
0 libSystem.B.dylib 0x90053f68 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900702c8 pthread_cond_timedwait_relative_np + 556
2 ...ple.CoreServices.CarbonCore 0x90b745e4 TSWaitOnSemaphoreCommon + 176
3 ...ple.CoreServices.CarbonCore 0x90b7c580 TimerThread + 60
4 libSystem.B.dylib 0x9002b200 _pthread_body + 96

Thread 6:
0 libSystem.B.dylib 0x90053f68 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900702c8 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x91410f80 CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x91410e90 CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x9140f100 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x9140ed98 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x913fff7c CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002b200 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
srr0: 0x0000000000403e88 srr1: 0x100000000200f030 vrsave: 0x0000000000000000
cr: 0x44022244 xer: 0x0000000000000000 lr: 0x0000000000403e4c ctr: 0x0000000090032f00
r0: 0x0000000000000116 r1: 0x00000000bfffe4a0 r2: 0x0000000000000000 r3: 0x0000000000000266
r4: 0x000002660160c538 r5: 0x0000000000a264f0 r6: 0x000000000093e338 r7: 0x0000000000000001
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x00000000900430ac r11: 0x00000000007e9460
r12: 0x0000000090032f00 r13: 0x0000000000b43fd4 r14: 0x000000000093e6a8 r15: 0x000000000093e6a8
r16: 0x0000000000000000 r17: 0x0000000016185940 r18: 0x0000000016185940 r19: 0x0000000000000000
r20: 0x0000000000992f28 r21: 0x0000000000937e68 r22: 0x0000000000993608 r23: 0x00000000009241fc
r24: 0x0000000000936a50 r25: 0x00000000006caa70 r26: 0x0000000000b3fa04 r27: 0x000000000091e828
r28: 0x000000000091e7dc r29: 0x00000000000000a0 r30: 0x0000000000000280 r31: 0x000000000d2aed40
 
Does this only happen with that one particular game? I say this because most kernel panics are because of HARDWARE issues. It maybe your video card is failing to handle the 3D graphics, or it maybe just the one program. You have to play detective!
 
its only those two games, command and conquer and RCT3. it makes no sense cause i can play other games just fine. heres my graphics card stats anyways
Chipset Model: GeForce FX 5200
Type: Display
Bus: AGP
Slot: AGP
VRAM (Total): 64 MB
Vendor: nVIDIA (0x10de)
Device ID: 0x0329
Revision ID: 0x00b1
ROM Revision: 2103
Displays:
iMac:
Display Type: LCD
Resolution: 1440 x 900
Depth: 32-bit Color
Built-In: Yes
Core Image: Supported
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Display:
 
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