macguy17
DDR 4 EVR
Well... on a lighter note...
For those of you who don't know Pathways into Darkness was the 4th game by Bungie, the first being Gnop! a shareware pong clone. The second was Operation: Desert Storm, which sold about 2500 copies. The third was Minotaur, a top-down tile-based fantasy game in the spirit of the early ultima games.
Finally came Pathways into Darkness, a 3D first-person blast-fest with a handful of roleplaying elements thrown in.
The basic story goes that mysteriously an alien projection appears in an important briefing of the president by his senior military staff. The projection of the alien race, the Jjaro, told them they had 8 days to save the world.
64 million years ago, a large extra-terrestrial object struck the Earth in what is now theYucaton Peninsula in southeastern Mexico. The object itself was buried under thousands of feet in rock, throwing up dust that caused many of the earth's species to become extinct.
Basically the object was an alien member of a race billions of years old and that, after dreAming since the impact, began to awaken. And seeing as it becomes more and more conscience it begins to create strange beings in the tunnel system around.
The being can not be destroyed, the Jjaro diplomat says. Basically osmeone has to put a low-yield nuclear device as close to the being you can get and detonate it.
The aliens maintain, after observing our technology, that this is the only way. The aliens will take more permanent measures when they arrive, in two and a half earth years.
Basically your part of that team and after you jump from the plane your chute fails, and you barely get your secondary open. You wake up 2 hours later with your gun useless and no sign of the other members of the team. Then you move into the pyramid above the catacombs and the story begins.
Phew, thanks Marathon Scrapbook and Pathways into Darkness Manual.
Anyway it sold so well the guys at Bungie decided to make a sequel, addressing some of the concerns about Pathways, and Marathon was born.
For those of you who don't know Pathways into Darkness was the 4th game by Bungie, the first being Gnop! a shareware pong clone. The second was Operation: Desert Storm, which sold about 2500 copies. The third was Minotaur, a top-down tile-based fantasy game in the spirit of the early ultima games.
Finally came Pathways into Darkness, a 3D first-person blast-fest with a handful of roleplaying elements thrown in.
The basic story goes that mysteriously an alien projection appears in an important briefing of the president by his senior military staff. The projection of the alien race, the Jjaro, told them they had 8 days to save the world.
64 million years ago, a large extra-terrestrial object struck the Earth in what is now theYucaton Peninsula in southeastern Mexico. The object itself was buried under thousands of feet in rock, throwing up dust that caused many of the earth's species to become extinct.
Basically the object was an alien member of a race billions of years old and that, after dreAming since the impact, began to awaken. And seeing as it becomes more and more conscience it begins to create strange beings in the tunnel system around.
The being can not be destroyed, the Jjaro diplomat says. Basically osmeone has to put a low-yield nuclear device as close to the being you can get and detonate it.
The aliens maintain, after observing our technology, that this is the only way. The aliens will take more permanent measures when they arrive, in two and a half earth years.
Basically your part of that team and after you jump from the plane your chute fails, and you barely get your secondary open. You wake up 2 hours later with your gun useless and no sign of the other members of the team. Then you move into the pyramid above the catacombs and the story begins.
Phew, thanks Marathon Scrapbook and Pathways into Darkness Manual.
Anyway it sold so well the guys at Bungie decided to make a sequel, addressing some of the concerns about Pathways, and Marathon was born.