I have a tendency to speak only when I have something to say. Boasting of 1000 posts on a message board is akin to taking pride in the fact that you talk a lot, and the 'soapbox' I was refering to was the one from which you were preaching from.
Funny how you've been the only one to feel I was "preaching". I simply made an observation that piracy is hurting Mac software development. Apparently it hit a little close to home with you, because you seem a bit irate over it. Oh well. I never claimed to give everybody the warm fuzzies....
You are obviously entitled to your opinion and the right to express it here in these forums, but don't start preaching. Your message to us mac pirates is seeping with moral indignation and is based upon your personal beliefs, not fact.
Thanks for re-enforcing my first amendment rights. I feel much better now. My message about piracy was based on facts, not opinions.
Fact - Every piece of pirated software in use is lost revenue to a software developer. You can rationalize it till the cows come home, but if it's being used, and it wasn't paid for it, it's stolen goods.
Fact - The smaller ecosystem of the Mac platform is more fragile than the PC platform, and can't sustain large numbers of piracy without consequences. Those consequences usually turn out to be consolidation on one platform - Windows, leaving us Mac users with fewer software choices. This wasn't the determining factor in Premieres demise on the Mac, but could be in other software in the future. Look at Microsoft Office for the Mac. It's probably one of the most pirated Mac apps. Many Mac users who wouldn't normally pirate an app, will pirate Office because they feel that MS is evil (I agree, but that's another topic). Microsoft is going to look at their Mac sales one day, and if they aren't making significiant income on the product, it's going to be killed. Would the Mac survive without Office? Probably. Would the loss be significant? Definitely. Apple would have a harder time sellling to corporate customers than it already has. Sales would be lower. The notion that Apple is dying would be constantly bandied about in the press. And other developers would become concerened over developing for the Mac.
It happens to be my opinion that technology would not be as widespread as it is today without piracy. Plus piracy is a boone for companies like Adobe. Their user base grows with every Joe Sixpack who teaches themselves PS7 with a cracked copy. It's just like no publicity is bad publicity, Adobe's user base of pirates insures their longevity.
It happens to be your opinion, and it's wrong. Your statement "Adobe's user base of pirates insures their longevity" assumes that Adobe can make money so long as everybody is using their software, and whether they pay for it is irrelevent. Well, without the money from the sale of PS7, Adobe will have a hard time rationalizing continued development of the application. Adobe's employees don't work for the goal of having everybody use Photoshop. They work for the goal of having the most people possible buy and use Photoshop.
I continually hear this argument from students trying to justify piracy. When I was younger I bought in to this rationalization as well. Trouble is, I was wrong then, as you are now.
Students don't make as much money as professionals do, and buying software is much harder for them to do. The average student cannot afford the $699 price of Adobe Photoshop, so they opt to steal it instead, with the justification that it's just until they learn the application so they can make money and buy their own copy.
Here's the problem. Every software developer makes available Education discounts, that are substantial. Most of Adobe and Macromedia's apps can be had for under $100 to any student, teacher, or faculty of an education institution. I now students will still cry poverty and claim that's too much. These are the same ones who will drop $60 at a time on music CDs or spend $50 on a night of drinking with friends, so I don't buy it.
The other problem is that students who learn on pirated copies just don't learn the value of the tool they are using. They don't appreciate it. Most pirates don't wake up one day and finally decide to become legit (some do, most dont).
And finally, it just hurts the entire graphic design business. When a student with a pirated copy bids on a job, he doesn't have the same overhead that a legit professional designer has. The student can lowball on the job due to no overhead. Pretty soon, you have lots of psuedo designers undercutting pros, and the entire perception of what a designer is worth has been reduced. Think this is far-fetched? It's already happened. Just about every job I bid on I go up against somebody's cousin/friends son/etc who low balls a bid and doesn't have the skillset, but has a pirated copy of <insert pro app here> and thinks they can build a website/design a catalog/make a promo video/etc. Thankfully I have a decent portfolio and can justify my costs. But I have lost clients to these lowballers (as have others) and it does hurt the entire industry.
Really, which do you think Adobe would rather have - 100 people pirating their app saying how wonderful it is (your "good publicity statement", or 10 people who paid for the app. In the former, Adobe doesn't make a dime. In the latter, they make over $6999 (based on $699 for PS7). I'm not sure what business classes you've taken, but I'm pretty sure you can appreciate that $6999 in income is much better than $0 and a bit of praise.
Finally, Randman asks:
And just how did you come up with these numbers??? 50%? Every other version is pirated? From where?
That was my worldwide figure estimate. It was based upon taking the two major markets for software - the US and Asia, and averaging their piracy nubmers last stated by the BSA. Piracy in the USA is about every 1 in 3 copies - 33%. Piracy in Asia is at an astounding 95%. So my estimate was based upon averaging these figures together. Yes, it's hardly hard science, but it's probably in the ball park. Of course, it could be as low as 33%, or as high as 80-90%, when you factor in other markets like S. America, Europe, Austrailia, etc. But for simplicities sake, I just averaged the two biggest markets.