Cat said:
SGI was a more specialized market thatn the Mac and Apple is still not selling or supporting windows-boxen.
By 1990 SGI saw that desktop systems were starting to eat away at the workstation market. This started SGI into thinking about the fact that workstations alone may be a bad idea for the future. And so started
MOM (Move Over Mac) at SGI where they pushed very hard to get into the desktop publishing market. Applications like Photoshop, Illustrator, Acrobat and Framemaker were all brought over to SGI IRIX based systems.
By the mid 90's SGI realized the value of IrisGL and other technologies that they had developed and started back into a more specialized market of 3D graphics and animation (this was about the time that they bought Alias|Wavefront as I recall). Even though they had backed off the push into the desktop publishing market, they had a strong hold on the Video/Film and 3D Graphics/Animation markets.
Then they made their first big mistake... making another attempt at the desktop market. Only this time they thought they could do it by making Windows based systems.
Do you know how many ads SGI ran in Mac publications pushing their NT based systems in 1998?
What it did was introduce doubt into the mind of both developers and users of their IRIX based systems. And even when they eventually dumped the Windows based systems, they followed it up with Linux/Itanium based systems (which, in my opinion, made matters worse).
Add to this the fact that SGI sold many of their patents to Microsoft, and soon they were going no where fast. I'll be surprised if they see 2007.
In contrast to Be and the BeOS, Apple is already well past the application barrier and has several dedicated mac-only developers, is backed by the big firms (MS, Adobe) and develops lots of (professional) stuff in house.
Adobe has been known to pull software from the Mac at it's whim.
Take Premiere as an example. Not only did it pull Premiere from the Mac platform, the last version was actually crippled (to aid their
Windows Preferred campaign). And Adobe is already complaining about making Photoshop and the other Creative Suite apps Universal.
Microsoft has threaten to pull Office many times before.
And I would point out that even though they have promised to continue to make Office for the Mac, they made the same promise about IE and Outlook Express (yes, Microsoft promised to make a Mac OS X version of Outlook Express... and didn't).
NeXT attracted developers _in droves_ because of the developing environment, but was relatively new and never attained significant mainstream market- and mindshare.
What a lot of people don't realize is that developers like Adobe started to distance themselves from NeXT when NeXT closed down hardware production.
More to the point, NeXT stopped making hardware months before they had a shipping version of NEXTSTEP for other platforms. Like SGI, this introduced doubt into both the development and user communities.
OS2 had other problems, like price, hardware requirements etc. Moreover it was co-developed by IBM and Microsoft initially and then MS abandoned it for NT.
By 1995 IBM had made a massive campaign blitz pushing OS/2 Warp. This was happening on a number of fronts... First was a strong television campaign to get people thinking about OS/2 Warp. Second was the creation of CDE for Unix based systems which was designed to make people's work environments and personal computing environments feel the same.
Before the release of Windows 95, OS/2 Warp had a larger market share than Apple has right now.
What killed OS/2 Warp was apathy of the users. They weren't demanding apps from developers, so developers had no reason to develop OS/2 Warp apps.
It is this example, by the way, that led the Linux community to emulate the Mac community in attempting to be vocal about their platform. The
squeaky users keep their platform.
As so comes the danger of what we have here. So many of you who use both Macs and Windows are now showing contentment over this new ability. You are happy that now you can run your Windows apps and Mac apps on the same hardware.
... and that is the problem.
See, now those Windows apps are even less likely to be ported (that would be the first step). Later, when developers notice that Mac users seem
okay with running Windows on their Macs, will come developers no longer upgrading Mac versions of their software.
Think this isn't possible? Lets see how popular it becomes to run Photoshop in Windows on Macs rather than running Photoshop in Rosetta on Macs. If Adobe gets even a hint that Mac users are willing to boot into Windows on their systems for Photoshop and the like, then we've seen the end of those apps on our platform.
fryke said:
Ah, RacerX, don't go all Doomsday on us. At least not *all* the time.
I'm just making sure that all sides of this are presented... how else can I say
"I told you so" about this in the future if I don't
tell you about it now?
Besides, like I said, I hope I'm wrong.
2.) a way of playing Windows games on your Mac. This will probably hurt the development of Mac games. So what, I say. If people _really_ want to play games, they'll install Windows or buy an Xbox or Playstation or whatever, anyway.
Here is the problem... if being able to play Windows
games on Macs is going to hurt Mac
game development... why wouldn't being able to run Windows
apps on Macs hurt Mac
app development?
See, the exact same factors that will hurt Mac game development can hurt
all development on the Mac.